AstralUniverse wrote: Mon Aug 01, 2022 2:38 pm
WanderingPoet wrote: Mon Aug 01, 2022 2:37 pm
+1 skill are useful in dweomercrafting if you want to get the most out of your gear.
Not essential, so it wouldn't be a huge deal to lose it, as long as existing gear retains it - but they're certainly very useful often if you know dweomercrafting well.
If the item in question with +1s skills on it already has a stat or two, then it's no longer basin-viable cause to roll it for hard 5%.
For clarity, my comment was only on the bit about removing +1 from dweomercrafting entirely, I've not commented on the generated magical loot.
The generated magical loot is generally worthless unless it has two attributes you need plus a rune and you're lucky for it to have a couple decent +2 skills. Which usually means having to solo to get it, and rolling really lucky. A +2 disc +2 spot +1 str + 1 con with a rune ring is a pretty great loot item, the chances of getting on in a party are slim to non existent. And given that leveling from 1-20 takes barely any time, by the time you start finding the semi-useful stuff you can afford to just make actually good stuff.
It is always kind of funny finding a magical loot item that gives +1 int and +1 wisdom with no runes and one or more +1 skill and wondering who would ever use it.
Unless you lack dweomercrafting tier 3 and have to find someone else to make the good stuff for you.
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.