Little Things

Feedback relating to the other areas of Arelith, also includes old topics.


Moderators: Active Admins, Forum Moderators, Active DMs

Post Reply
User avatar
Hazard
Posts: 1876
Joined: Wed Oct 24, 2018 8:27 am

Little Things

Post by Hazard »

Hey, I am really liking these little changes to help with consistency of rules, like undead summons and undead PCs now also being able to see through darkness (like how undead NPCs have been able to), and that negative immunity being added to both as well.

It's the little inconsistencies that really bothered me in the past (as some of you may remember), and seeing them fixed up is great.
I know it's dumb, and "touch grass" and all that .. Yes, yes, but seeing little things like a vampire pc walk into a negative trap and cringe in pain, or a cloud of darkness that aids an npc undead but blinds your own summons/PCs always just struck such a nerve with me.

I'm not making any comment on balance or mechanical power, mind you. Just feel. And this feels way better. Thank you.
Last edited by Hazard on Sun Sep 04, 2022 11:04 am, edited 1 time in total.
Sytic
Posts: 12
Joined: Fri Jul 08, 2022 7:55 am

Re: Little Things

Post by Sytic »

Oh crap, Hazard's a vampire!
User avatar
Hazard
Posts: 1876
Joined: Wed Oct 24, 2018 8:27 am

Re: Little Things

Post by Hazard »

Sytic wrote: Sun Sep 04, 2022 9:29 am Oh crap, Hazard's a vampire!
Fake news.
User avatar
Edens_Fall
Arelith Supporter
Arelith Supporter
Posts: 1236
Joined: Sat Mar 16, 2019 7:45 am
Location: North America

Re: Little Things

Post by Edens_Fall »

The minor QoL changes (which include vampire ones) are a nice update of late!
Post Reply