Uncanny Dodge on Fighter

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gmahadhika
Posts: 10
Joined: Tue Aug 11, 2020 5:39 pm

Uncanny Dodge on Fighter

Post by gmahadhika »

Is there a plan/consideration to add Uncanny Dodge on deep Fighter to make it more DEX friendly? Thank you.
AstralUniverse Online
Posts: 3113
Joined: Sun Dec 15, 2019 2:54 pm

Re: Uncanny Dodge on Fighter

Post by AstralUniverse »

Based on the last time this subject was brought up, no there isnt such plan. Dex fighter is also not all that practical. We have swashbuckler to sort of fill the dex fighter niche. You can also take 3 rogue levels.
KriegEternal wrote:

Their really missing mords and some minor flavor things.

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Paint
Posts: 390
Joined: Mon Jan 13, 2020 5:01 pm

Re: Uncanny Dodge on Fighter

Post by Paint »

There are a lot of different ways to create a dex-based combatant. I don't think any of them specifically are married to the fighter class, but because many of the martial classes are so open in concept, you really shouldn't struggle to create a dex-based combatant with the flavor you want.

So basically, I just don't think there's much incentive to make fighter more dex friendly. If you want good results going dex on a fighter, you're going to have to dip anyways to get access to things like UMD and Tumble. And you can build a dex-based fighter. It uh, just won't run very well.
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