Runic Sequencers and Stacking.
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Runic Sequencers and Stacking.
why isnt this enabled? I mean i get its a new thing and people dont want others to waste a charge via mis-clicking on a large stack of them..but we've had to deal with something similar for awhile now via the travel provisions.
Re: Runic Sequencers and Stacking.
You actually hit the nail on the head.
It's a new thing and originally was not as it is, this resulted in people inadvertently using charges they did not wish to and so I added a nostack clause to them.
It's a new thing and originally was not as it is, this resulted in people inadvertently using charges they did not wish to and so I added a nostack clause to them.
Irongron wrote:I've literally never used -guard on anyone.
Re: Runic Sequencers and Stacking.
Stacks save inventory space, which includes:
- character inventory space
- storage inventory space
- SHOP invenotry space
Allowing sequencers to stack would've been a huge QoL improvement for the majority of semi-competent players.
IMO this should fall under the "can't balance things around incompetent players" policy = make runic sequencers stackable plz.
- character inventory space
- storage inventory space
- SHOP invenotry space
Allowing sequencers to stack would've been a huge QoL improvement for the majority of semi-competent players.
IMO this should fall under the "can't balance things around incompetent players" policy = make runic sequencers stackable plz.
Re: Runic Sequencers and Stacking.
If this is the reasoning they shouldn’t arrive stacked on newly made characters like they do now.
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Re: Runic Sequencers and Stacking.
Isnt that just all upsides with no downsides? I dont see how this affects balance.-XXX- wrote: Sat Oct 01, 2022 5:02 pm Stacks save inventory space, which includes:
- character inventory space
- storage inventory space
- SHOP invenotry space
Allowing sequencers to stack would've been a huge QoL improvement for the majority of semi-competent players.
IMO this should fall under the "can't balance things around incompetent players" policy = make runic sequencers stackable plz.
KriegEternal wrote:Their really missing mords and some minor flavor things.
Re: Runic Sequencers and Stacking.
AstralUniverse wrote: Sat Oct 01, 2022 11:36 pmIsnt that just all upsides with no downsides? I dont see how this affects balance.-XXX- wrote: Sat Oct 01, 2022 5:02 pm Stacks save inventory space, which includes:
- character inventory space
- storage inventory space
- SHOP invenotry space
Allowing sequencers to stack would've been a huge QoL improvement for the majority of semi-competent players.
IMO this should fall under the "can't balance things around incompetent players" policy = make runic sequencers stackable plz.
Then increase the size of the item? I can already carry a stack of 100 travel provisions or various scrolls.
Re: Runic Sequencers and Stacking.
Arguably the downside is these things existing in the first place-- having to acquire them and not being able to cast buffs on your summons. So I don't think making them stackable is a big ask that needs to be balanced around, especially since they're still a pretty new and big changeAstralUniverse wrote: Sat Oct 01, 2022 11:36 pm Isnt that just all upsides with no downsides? I dont see how this affects balance.
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Re: Runic Sequencers and Stacking.
Why must there be a downside to QoLAstralUniverse wrote: Sat Oct 01, 2022 11:36 pm Isnt that just all upsides with no downsides? I dont see how this affects balance.
+1Eyeliner wrote: Sun Oct 02, 2022 4:20 am Arguably the downside is these things existing in the first place-- having to acquire them and not being able to cast buffs on your summons. So I don't think making them stackable is a big ask that needs to be balanced around, especially since they're still a pretty new and big change
Re: Runic Sequencers and Stacking.
For the record, pretty sure us newbies don't have any reason to know that stacking certain items will break their number of charges/uses. As far as I'm aware, it's not mentioned in the item description for travel provisions, for example (and even if it is, why would anyone know to look for that?) I found out the hard way. It was irritating with travel provisions, so if I did it with runic sequencers, I would've been a tad more upset. I'm not saying stacking shouldn't be allowed (I'm indifferent either way), but implying only "incompetent players" are going to lose out seems unfair.-XXX- wrote: Sat Oct 01, 2022 5:02 pm Allowing sequencers to stack would've been a huge QoL improvement for the majority of semi-competent players.
IMO this should fall under the "can't balance things around incompetent players" policy = make runic sequencers stackable plz.
cold chuckle
Re: Runic Sequencers and Stacking.
While I can sympathise with the inventory space they take, they were already reduced in size from 2x2 to 1x1 and charges increased to reduce needing surplus upon surplus.
As for stores, I'm honestly surprised that there's a need to stock so many that the stacking is an issue.
I have also seen some evidence that the anti-stacking can be lost if customised, try that.
As for stores, I'm honestly surprised that there's a need to stock so many that the stacking is an issue.
I have also seen some evidence that the anti-stacking can be lost if customised, try that.
Irongron wrote:I've literally never used -guard on anyone.