Unread post by chocolatelover » 10 Oct 2022 01:50
More feedback....
1. The herbology stations no longer recognize that I have put bottles of water in. No matter what... a single bottle of water, a stack of water, it says I have zero water in. I tried two different stations and multiple recipes. Worked last night when I made coffee.
2. Found a bee hive outside Guldorand but cannot access it? We tried Examine and Use and then bashing. It says Unable to ReachTarget. The beehive appears to be partially placed inside a rock outcropping which may be part of the problem.
Thank you Chocolatelover:
The water not being detected by anything sounds like they are not having the correct tags on the water, rather than the table itself. As its cheap to get, I recommend like the other post, remove the water you have and get some new from a shop.
I will check the bee hive and move it, thanks for spotting.
by Scylon » 10 Oct 2022 02:10
Howdy, still testing theses however my initial insights are:
1) I have noticed not all the potions seem to have a 2nd effect. I'm not sure if this is intended or not? (DM me if you want the list thus far, not sure what is and isn't classed as FOIG so won't post here)
2) I'd recommend increasing the buff durations to be 2-3 hours. 1 is very short short and from a RP perspective it is drink and bolt before it runs out. Where as 3 hours would would allow for a bit of follow up RP etc.
3) As stated above having a bottle of water, then needing another bottle seems a bit counter intuitive? anything with a water base probably shouldn't need the bottle.
4) This one is more of a personal observation on the crafting system as a whole. I think Alchemy and Herbalists need to be shifted/renamed. They cross over in some areas, fine, but alchemy should be changed to chemist. Herbalist would be what it is now, using natural materials to make potions, poisons, drinks, cooking etc. Where Chemist (alchemy) seems more focused on advanced non buff related chemical items - Bombs, materials, essences etc.
The wiki will state which has a Tavern bonus by: *Speciality drink
The ones that do not are Yarrow Fruit Tea and Sparkling Holy Water. (and the already established ones) The announcement did mention Tavern bonus is only on the 8
The timer will be reviewed, thank you for your input on this, Tweaking times and numbers is a thing going forward on this new idea.
The thing with water req. or not.. its the same argument even if its not in the list:
"Why cant I just drink this water/potion/drink and use the bottle again for this recipe"
Could be that the water bottle is not the right size/shape or is one use to open?
We could always update the water icon to just a water bottle (leather looking one)
But your feedback is seen and we are discussing it whether to have water or not.
Alchemy has always been more to the "magical" side of things, with Herbalism more "natural" But we can always see about making them more distinctive!
Thank you for observations and feedback so far

DM Wraith: @DM MoonMoon Nice one, Idk howl you do it, it does seem a bit furfetched