I'm writing feedback today on attunement potions and how I presently believe they're a bit too good and may need adjustment.
First, lets go over how attunement potions presently work:
I would say, with how they currently work, they're simply too effective. Too often when someone finds themselves in a tense situation where they hang around, or are caught being somewhere or doing something they shouldn't, they can sip the attunement potion and escape any consequence.A simple checksum is made, asking if the person is presently considered in combat and if the area is teleport warded. If they are not, at the start of next round, they are teleported to the appropriate attunement transition with no VFX or notification to other players apart from them just disappearing.
There is, in my testing, no damage buffer to cancel the effect. It just happens, with the only reactionary counter being a 1 round kill.
It's also narratively jarring. People are not making a dramatic escape, they just drink a potion and unless you can 1 round them they're gone. Often, people just drink them straight up if they get the OOC notification their disguise has been popped in a bad spot or if they just got caught breaking into someone's quarter.
They exist unlike portal lenses, where the menu won't show up if you're in combat, so people can't reactively play against them unless they just 1 round murder you.
To this end I propose the following:
- When a potion of attunement is drunk, an effect begins that lasts for 12 seconds (2 rounds.)
- A VFX is shown when a potion of attunement is used, so people are notified what people are actually doing.
- A “buffer” of 100 damage is made, which if broken, ends the potion of attunement’s effect and they are not teleported.
- The effect of the potion of attunement sits at the top of the breach list, and can be breached off as well. If so, you are not teleported
- Drinking the potion should lower your sobriety by -70, so that you can’t use this for a damage buffer in PVP, as it would share resources with heal pots.
- If the effect has lasted the full 12 seconds, and if it’s buffer is >0, they do teleport
I believe this would allow appropriate counterplay to potions of attunement, where you would have to buy yourself 12 seconds to make the clean break with them.
Even if my proposal does not make the mark, I do ask we have a wider discussion on perhaps some methods on making these items a bit more refined than they currently are. There are presently some honestly stupid antics you can get up to with them.
Thank you, I look forward to the replies on the thread and I do ask people to be cordial.