Here is the Necromancy specialization:
Let's compare it with the Enchantment specilization:Necromancy (opposed by Divination)
Passive bonus:
+2 to Undead Caster Level
Circle of Death scales as Pale Master (HD Cap = Caster Level if > 9)
Signature spell: Circle of Death and Undeath to Death
GSF bonus:
Necromancy summon stat bonuses double what regular GSF provides
Summons gain 15 + (Wizard Level/2) Spell Resistance
ESF bonus: 5 + Wizard Level % chance to create two Dread Mummies with Mummy Dust instead of one
For the players on the discord with whom I have conversed, Enchantment is clearly superior to Necromancy.Enchantment (Opposed by Illusion)
Passive bonus: bonus to dominated creatures similar to summon scaling based on spell foci
Signature spell: Good Hope and Crushing Despair
GSF bonus: Dominate Person/Monster duration increases to hours per level
ESF bonus:
Crushing Despair gains 2 + 1 per 10 levels for a debuff
Good Hope gains
2 + 1 per 15 base Leadership + Skill Foci ranks for skills/saves
+1 per 15 base Leadership ranks ranks for AB/Damage
Good Hope buffs them more with Leadership. Crushing Despair is much better. Dominated monsters are dominated forever (30 hours).
While for Necromancy, we gain :
I don't know what precise effect it means.+2 to Undead Caster Level
Circle of Death is negligible, the damage the Summons do is much higher. Undeath to Death is cool bonus but very situational.Signature spell: Circle of Death and Undeath to Death
This is very good. I guess it comes from +3 AB, AC etc. (Epic specialisation) to +6 thanks to this.Necromancy summon stat bonuses double what regular GSF provides
Some SR (Something like 15 + 27/2, that is 28.5 SR). That's not bad, but 28 is much lower than the 42 SR you get with sequencers. This bonus is obsolete now that Sequencers exist.Summons gain 15 + (Wizard Level/2) Spell Resistance
That said! After discussion on the discord, no it is not useless. It protects in pvp against spells cast via scrolls. Which are low level (13 I think for World of Faith). Which means that WoF only has a 30% chance of working. So maybe in the end it's a good feature!
This is an interesting feature, but it is based on chance. A level 27 Wizard would only gain a 32% chance of summoning two mummies. Per rest.ESF bonus: 5 + Wizard Level % chance to create two Dread Mummies with Mummy Dust instead of one
Compare this to Plannar Conduit. This feat summons two summons instead of one, with a 100% chance of success.
I suggest to consider raising the probability of success to 100%, like Planant Conduct. The goal is to value this specialization school.