I appreciate the addition of the math for the other streams.
Now I'm looking at these numbers and trying to figure out what my cleric averages to, since they do not get any of the wards outside of a single cast sequencer that you've mentioned.
I also believe the celestial streams holy damage is only vs evil, unless I missed an update somewhere. Which, you know in alot of cases fine, we're often fighting evil stuff anyways, but losing 2d12 damage because your fighting something neutral is a bit of a downer.
Also for the record, I'm not asking for "Buffs" for Clerics for their summons, I'm asking for equality.
It really grinds my gear all the math people are throwing around are specifically for wizards whom have access to spells that bypass the rules everyone else has to follow, and cannot be replicated on all classes. It's kinda dumb to literally set rules, then immediately allow only certain classes to break said rules and leave everyone else just standing there going "Well okay, guess I'm screwed."
Because if right now you did a mass swath nerf across the board on all summons because all your taking into account is a Wizard being able to mass ward their summons and mass haste it. Then you've killed conjuration completely for classes that cannot mass ward and cannot mass haste their summons.
Also as per an "Indivudual Summoners kit"
As a healer Cleric, of Sun and Healing domains, I get to do exactly this:
One Sequencer (Druid, Arcane or Divine, depending on situation)
Bless
Prayer
Circle of Prot vs Alignment.
Aaaand that's it.
No mass buffs
No haste
If I get SR, I don't get Str/Dex buffs or concealment and ac
If I get concealment I don't get SR or str/dex buffs
If I get Str/Dex/barkskin I don't get SR or concealment.
And as a healer cleric which one of my main ya know.. things being being able to regenerate characters to get overhealing? Yeah I can't do that on summons. At all.
So I can't over heal my summons and I cannot buff their constitution, so they have very low HP compared to people whom can +12 their con (And ya know, +12 str +12 Dex ect ect ect) I've had instances where in a normal dungeon (Example The Deugar Library) my summons have died in a single round because they got focus fired on, and didn't have the ability to withstand the damage they took and I did not have time to heal them.

So you know, my one summon a day as a planar conduit user, dead, nothing to be done about it just completely out of luck. Having to prepare extra 9th level spellslot summons to protect you, while you run away, when your epic conjuration dies horribly easily is not exactly what I'd call the pinnacle of the conjurers fantasy.
The best part is my two of my three buffs are rounds / level now too, so I have to reapply them every 3 minutes, I can't even set and forget it, and often I can't even reliably keep them up! Wand durations are even worse! Because their level 1 and 2 spells wands make them last all of about 18 seconds. (Pretty sure both are considered CL 3)