Spyre wrote: Tue Dec 20, 2022 9:51 pm
Is the better wording to say:
Death and You
============
Players are not entitled to remember anything related to the fugue or entering it. Once your character has died you will know nothing of your encounters in the fugue even after respawning. You are allowed to know information leading up to your death but not the actual PvP and the person who struck you down. This is in effort to treat death more seriously across the server and to remove the undesired effect of people running up after respawning and stating someone just killed them.
Vs how it is written now:
Death and You
============
Players are not entitled to remember anything related to the fugue or entering it. Once your character has died you will know nothing of your encounters in the fugue even after respawning. You are allowed to know information leading up to your death but not the person who struck the final blow. This is in effort to treat death more seriously across the server and to remove the undesired effect of people running up after respawning and stating someone just killed them.
Going to nitpick and play devil's advocate so this rule can be idiot/malice-proofed. Most of the below examples are done in bad faith; that's the point of adjusting the phrasing so players acting in bad faith directly break the wording of the rule rather than just the spirit of it.
"Players are not entitled to remember anything..."
It should be characters, not players. Otherwise someone could interpret it as saying their character still remembers it. It's a stretch to do so, but still.
Otherwise I think 'entitled' is too soft a word to use here. Just say players/characters
do not know. No interpretation possible, no argument to be made, you just don't know anything about the fugue or entering it ever, no debate. If a DM ever does something different for a plot then sure, but that's a clear exception.
"Once your character has died" is unnecessary. The only way you can experience the fugue is by dying, so by being there your character has already died. I'd just remove it from the sentence entirely to just say "You know nothing of your encounters in the fugue after respawning."
"You are allowed to know information leading up to your death but not the actual PvP and the person who struck you down."
I'd rephrase it like this:
"You are allowed to know information leading up to your death, such as where you were and why you went there, but this does not include the actual PvP encounter or anyone involved in it."
Changing 'person' to 'people' is important because if your death is the result of fighting multiple people, magically remembering everyone except the person who dealt the killing blow is allowed in the current phrasing. I think it makes more sense to just not remember the encounter. Putting in the examples of where you were and why you went there is a good way to help define just what you mean when you're making a rule that you can only remember certain aspects of events that lead to your death.
"This is in effort to treat death more seriously across the server and to remove the undesired effect of people running up after respawning and stating someone just killed them."
Mostly good. I'd maybe define 'running up' more to have the sentence make more sense to ESL players. Something like "...undesired effect of people respawning and immediately telling others the identity of the person who killed them."
So....*drum roll*...Spyre's Announcement: The Aradin Cut.
Characters do not remember anything related to the fugue or entering it. You know nothing of your encounters in the fugue even after respawning. You are allowed to know information leading up to your death, such as where you were and why you went there, but this does not include the actual PvP encounter or anyone involved in it. This is in effort to treat death more seriously across the server and to remove the undesired effect of people respawning and immediately telling others the identity of the person who killed them.
Hope this helps!