And yet they're still non-functional and very few play them now. Even the Black Archers aren't archers anymore, and nobody uses the drow crossbows.
AnselHoenheim wrote: Fri Dec 30, 2022 3:04 pm
Just give True strike the same treatment as Divine power or Holy sword, it can't be used by scrolls, potions or wands, or even crafted by any means.
The problem with this, is that again, the AFK-Champions with 76 AC stand there, AFK and automatically win. Even the instant-strike system is broken with regards to Epic Dodge, because there's no way to make them interact with epic dodge-- so Epic Dodge can dodge Smite evil -and- your auto attacks in the same round. If True Strike is removed? Epic Dodge itself would have to go -- and I don't think dex builds, mathematically, can survive that.
There is also a huge discrepancy between dex builds in dueling (where they lose the element of surprise, true-strike potions are common, etc.) and in a crazy melee combat where 4 people pile on a dexer because their team is already dead.
I think it is a bad idea to try to make PvP more like PvE. Trying to encourage players to stand there like mindless dummies to be hit.
To get what you're asking for in a balanced way, you'd have to change the core foundations of how NWN's flurry-system works, and I feel like that's probably unhealthy for a NWN's server to do...
...
... unless maybe we-- made it so ALL attacks are instant strikes? So that way everything is hard-coded to an Arelith specific balance.. Huh. Thinking. It would basically be like parry mode being on all the time, but you have to hit an active attack button for actions the same way spells work.
But that is like-- a BIG change. But it would be very easy to hardcore effects and balance -- and interactions with true strike, or Epic Dodge and feats into that comparatively, as well as unclutter the action queue.
But that would be doing something very different from what Arelith has done up until now; but would certainly make it more D&D-like.
The only problem I have with this, is when you do this stuff, you make running away less effective because the game is now balanced around NOT using powerups or having much notice for this stuff. You can SEE a true strike go off... but now? Since it's just a move on someone's "real time turn"... PvP ends up MORE shot-gunny and surprise-y.