- Weaker Summons, Stronger Forms:
Totem druids could be reworked to make them different is by making their totem form more than just a high stat wild shape, give them actual damage and survivability that rivals normal druids in monolith and other forms. But in exchange make their summons weaker. Essentially they could be druids more focused on improving their own abilities in wild shape rather than controlling a bunch of elementals.
- Different Animal Different Niche:
Different totem animals could fit different roles, like some maybe are more suited to tanking and guarding others while some are maybe more suited to dealing damage and are more fragile. This could be done in the form of totem specific feats and separate from the totems or it could be tied to the totems themselves (Bear as tank and wolf as damage for example)
- Wisdom AC or DR
Monk AC was obviously removed from them to prevent some insane synergy that lead to insane amounts of AC, but it may be useful to give them some form of AC or DR like partial Wis to AC similar to the new Ki Barrier ability or Wisdom modifier as DR perhaps. This would help offset the fact that their wildform is no where near as strong as normal druid forms are in terms of defenses without the monk AC
Totem Druid Rework
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Totem Druid Rework
Ever since the change to monk AC so that totem druids don't benefit from it totem druids have become completely inferior to other druids by a massive margin, they just aren't good at all and there isn't really a reason to play one so here are some proposed changes to help rework the path and perhaps make it useful as a type of druid gameplay that differs from normal druids:
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Angus Blackanvil
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Veirfryn Z'ress -- 2nd Daughter of House Z'ress
Grofbog -- Duergar Smith
Lyri Rofik -- Paladin of Arvoreen
Sledge -- Thane of the Anvilsworn
Vespertine -- Mute Hin
Reivja -- Uthgardt Shaman
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