Produce a new map layout for the Cordor Jail to facilitate both long term holding of prisoners (and to consqeuentially let them escape conveniently) as well as have short term holding where the prison ACTUALLY functions as a prison.
Problems with present layout:
So, the Cordor Jail is currently not particularly well mapped to facilitate Crime / Prisoner RP.
As it currently stands the jail sits with two cells as seen here:

Both of these cells are connected to one another via the escape tunnels. Many times now have people attempting to imprison people here had to deal with individuals hopping between the cells willy nilly. It's also possible using sneak mechanics to stealth between the tunnels where LoS is broken, to have an infinite corner sneak device.
A breakdown of the transitions is here:
https://gyazo.com/83e3db6dc032aff99c0e42169a6cee63
As a result, they've sort of become a joke because they don't hold people on the short term functionally at all. And if you try and release one prisoner in the cells the people in the other cell can slip right through and jump in the other cell to escape.
And if you've let someone in there, and let them used the escape tunnel already, it means the next person you try to detain can immediately escape and you have to deal with that till next reset. And lets be clear here, we know the tunnel exists, we let people escape using the tunnel.
Suggestion:
Produce a new set of cells that facilitates the ability to perform short term holding & long term holding. People placed in short term holding are in a location that is quite literally a locked door but can still be talked with, but anyone 'imprisoned' for a long duration must be moved into the communal cell where they can 'happen' to find the escape tunnel.
(I often greentext people they can escape if say, they're a murderer we're sentencing to 5 years in jail. Obviously we don't actually want to keep them from their char for 1.5 OOC years, but it makes sense for us to do so on an IC perspective, hence escape tunnel.)
This would incentivise less "execute on end of RP capture", and instead allow us to feesibly imprison someone until they felt their character could escape at any time.
But at the same time also give us a reasonable way to secure someone in a cell without them being able to go crazy mode and hop transitions on us 15 times with no cooldown on the short term cells.
New Layout idea provided here.


I think this would genuinely provide new roleplay dynamics. Fears on rulebreaks of people being placed in "Non-escape tunnel cells" are already very much existant in any other jail in the server. No other jail has an escape tunnel, and we just want to offer it too but not have a hinderance continously when people mess with the internal transitions and linked cells.