Similar to pacts for warlock, at level 16 A blackguard having tasted the powers would be forced to choose his final path. The Blackguard would have to choose one of 3 feats to determine his pact.
Planner - Functions essentially the same as the current one. Only thing I thick need a tweak is the on hit bonus, as it only effect vs good. Would be nice if it was usable in PvE, as the paladin vs evil one is very useful.
Undead - Blackguard sacrifices T5 demons, only being able to call on T4 from this point on, however his undead summons will function the same as mummy dust. The blackguards on hit damage bonus changes to 1d6 vs living targets (swapping out vs good, Only if this is possible if not maybe something else to fit the theme). Also, the blackguard has a low chance of summoning an additional summon/replacing one with an extra t7 similar to a necro focus wizard or cleric.
Pride - The blackguard commits a dark ritual sacrificing their planer summon to some dark god in exchange for power. Similar to a war priest, the blackguard is forbiddin from summoning anything again. In exchange, the blackguard becomes part fiend himself. Each level, 16 and beyond his powers grows similar to a RDD.
16 - +2d6 entropy damage (to cover the DPS loss form the pet)
17 - +2 charisma (hard)
18 - +2 con (hard)
19 - +2 str (hard)
20 - +1 extra enhancement bonus to corrupt weapon (totals +7 now) Also BG aura is increased in power. The blackguard race changes to outsider, and is susceptible to all vs outsider abilities/spells.
(these should be considered a guide, and subject to balance etc, but losing a pocket weapon master should have benefits. I would maybe suggest extra damage vs good on level 20 as well. being an outsider means they are gonna be slapped by paladins. They should at least be able to slap back)
Epic Blackguard Pacts
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