I think that forcing people to choose between safety and damage here isn't really fair to Cloister Clerics and Healer clerics who are all about being backline support. They are designed to not be up front casting spells. So it's not even a choice for them, they only get one option.Kalopsia wrote: Sat Jan 14, 2023 10:07 am Rejected as there would be no reason to cast Inflict Minor Wounds if this got changed. It's a trade-off: If you prefer safety (over damage), cast Sacred Flame, otherwise use the Inflict spell.
Additionally, inflict minor wounds doesn't make -thematic- sense for a lot of clerics. In Character and in Roleplay it would make very little sense for say a priest of a goodly deity to be walking up to someone and burst negative energy into someone's face. This I think would be the main reason it's not overly used.
Also, wizards, sorcs, spellswords, shamans, druids, and warlocks all get decent ranged damage cantrips. It's pretty inconsistent to indicate that it's for the balance of safety over damage when every other caster except for Cleric and Favoured Soul get full power ranged options.
If the reason is that no one would use Inflict Minor Wounds if Clerics/FS got equal treatment for ranged spell cantrips, then the problem sounds with Inflict Minor Wounds.
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As a note unrelated to the above suggestion. Could Sacred flame please have a reduced blinding VFX? Having the entire screen turn bright white for a second is painful on the eyes and risks those of us sensitive to flickering lights causing migraines/seizures.