Summon Stool
- Summons a simple wooden arcane stool that can be sat on once. After getting up, it vanishes.
Summon Greater Stool
- Summons an arcane stood that can be sat on once. After getting up, it vanishes. It's slightly fancier looking. Lasts longer.
Both don't have collision to avoid cheese. When sat, you can -rotate to make sure you're sitting in the right direction. If you stop sitting on the stool, aka stop using the object, it vanishes. Maybe have it also only last a few hours for hijinks of wizards falling due to vanishing stools.
Conceal
Once this spell is cast, the character must remain still for it to remain in effect. The spell only activates after 5 rounds of remaining still, to show effort to hide themselves in a location via magic or covering themselves with nearby objects. The user gains +# Hide/MS and enters stealth. The character can not be detected unless within medium range. The character also can not hear whispers, as whatever is covering them muffles such soft sounds.
Prestidigitation
Prestidigitations are minor tricks that novice spellcasters use for practice, or learned arcanists use for simple tasks. Taking up a cantrip spot, the spell has a few sub-spells. The first sub-spell causes a fancy flash of casting but has no mechanical effect, allowing it to be used as an RP tool (Such as magically cleaning a space, or chilling/warming a drink). The second sub-spell lights a small flame that lasts an hour and hovers in the air, mimicking lighting a campfire or torch. The third option creates a grey useless rock that weighs 1 pound. The fourth acts like dyes in that you can color your equipment randomly, or perhaps with a set color via a command like the light spell commands.
Alarm
Casting this on an object allows the caster to be alerted that it has been interacted with. Lasts hours (Long enough to be useful, not long enough to be weirdly used). Can be casted on doors, containers, chairs, message boards, etc. Has a lowish DC for the person who tripped the Alarm spell to notice the spell going off, getting a prompt of some kind.
Maybe also have a floor cast version, that alerts if someone walks over a small area. (This oddly works with persistent AoE spells, you can get prompts in the combat log that Someone took damage from [spell]. Maybe make it do no damage to do this.)
Reverse Inertia
Lasts 1 round, maybe additional rounds per some focus. Timestop sized. All movement speeds are reversed for the duration of the spell. Hasted creatures move at 50% speed, while slowed creatures move at 150%. Additional bonus movespeeds via feats or class abilities also get reversed for the round. Characters moving at normal speed are unaffected.
Ranged weapon users within the spell's effect have their weapons miss.