Xerah wrote: Thu Feb 02, 2023 11:30 pmThings don't need to be perfectly balanced. Just because one location/group/etc has something doesn't mean all other places need to have them. One sided things are good.
I always think it's dangerous to look at any group and call it "us" whether it be races, classes, or, in this case, surfacers. People shouldn't really only be playing "elves" or "paladins" or "surfacers". It really gives you a biased view of the people who aren't that. You'll get much more empathy for what are challenges others are going through and then have less of a need to post passive aggressive suggestions.
Seeing how Arelith does try to balance things, I would say there is a goal to balance things.
Rei_Jin wrote: Fri Feb 03, 2023 1:03 am
- Prisoner Collars exist, at least as an option given by the slave clampers. Never tried, but I assume it works as a temporary form of slavery.
- Nothing is stopping Cordor from making an UDer a slave if they wanted to. Head to Sibiyad and clamp anyone you like
- If my kobold got caught by a surfacer and told "become a slave", I'd totally consider it, just for the interesting RP it could develop.
- Painting "The UD" as some kind of homogenous unit that is working together against "the Surface" is hilarious and short sighted. Most of the UD characters are just trying to live their life as little UD monsters, and couldn't give two hoots about the surface and its occupants. Same is true of most surface characters just trying to live their lives and not caring about the UD and its occupants. The raids and attacks from each side against the other results in disruption and conflict, so please don't paint it as a one sided aggression. PvP is a significant part of Arelith, and those who enjoy it or like to use it to drive a narrative will do so, and we all engage or not with that as we choose.
It is a simplified way of painting it as "Us vs them". But its for simplicity to make the post. PVP might be significant but PVP for PVPs sake is not a tie breaker to make good plots. I seen several times that the "villians" never lose much. They can just retreat back to the UD which on Arelith seems to be the common place for outcasts. I play in a settlement that does not seek out conflict but it seeks out us. You cannot opt out of this even if you state it as if we can. You cannot. And people get enslaved. There need to be in my opinion mechanics to punish the attacker that enslaves people from the surface.
And clamping people in Sibayad is a bit silly. It is not about slavery, as I said it is a counter option to punish the "bad guy" for the "non slave" Holding.