Elementalist Annihalation and hammer effect

Suggestions relating to the Classes, Spells and General Mechanics of Arelith.


Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Suggestion Moderators

Post Reply
CapsLockRAGE
Posts: 7
Joined: Fri Jan 28, 2022 4:08 pm

Elementalist Annihalation and hammer effect

Post by CapsLockRAGE »

As an elementalist I had a lot of fun picking out my spells to be themed to the weather. I chose air element and have a bunch of fun raining lightning and blowing over enemies with thunder cracks and gusts of wind. I specifically chose spells that fit that theme and I think it's always fun to have someone who's thematically focused instead of trying to make the most meta build.

Here lies the problem, The elementalists exclusive spells, Elemental Annihilation and Elemental Hammer look like a ray of godly light from the heavens, Even have a sound effect like angels singing This doesn't scream elementalist to me, It's the kind of spell I'd imagine a Cleric using to smite undead.

I would like to suggest that instead, we have custom spell effects that resemble whichever elemental path we chose.
An air elementalist would have a huge lightning bolt, like the call thunder spell, but bigger.

Maybe a firestorm like effect for the Fire elementalist

Ice storm for the water,

and something akin to earthquake or Meteor swarm for the earth Elementalist.

These are just what I thought up on the fly using assets that already exist in game. It's agreat spell all in all, but I just don't feel like I'm commanding elements when I use it.

User avatar
DM Starfish
Art Director
Art Director
Posts: 1005
Joined: Tue Mar 31, 2020 12:22 am

Re: Elementalist Annihalation and hammer effect

Post by DM Starfish »

Approved, as this is arty

Roleplay is a two way street.
Post Reply