Changing PC Traps

Suggestions relating to the Classes, Spells and General Mechanics of Arelith.


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tessimon
Posts: 15
Joined: Mon Oct 16, 2017 3:42 pm

Changing PC Traps

Post by tessimon »

1. Allow classes that have Set Trap as a class skill to all have the level bonus to DC like rogue/zhent/harper/assassin have. That would mean adding it to ranger, hexblade, vigilante, liberator, specialist, and maybe another that I missed.

2. Acid blob traps can't be crafted in stock NWN and I don't think they have a recipe for it on Arelith either. Pick a material and allow it to be crafted with the set/craft trap system. Alternatively add a recipe that either A) crafts the precursor material or B) crafts the trap but requires either Set Trap at x skill level or levels in classes that have Set Trap as a class skill. CP could be boosted to keep the numbers low if desired.

Edit - Acid blob traps are separate from acid splash traps. Acid splash traps you can craft with acid flasks, acid blob traps you cannot. I checked on the PGCC really quick to make sure.

Last edited by tessimon on Thu Apr 13, 2023 3:05 am, edited 1 time in total.
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In Sorrow We Trust
Posts: 1365
Joined: Tue Nov 19, 2019 7:10 am

Re: Changing PC Traps

Post by In Sorrow We Trust »

Pretty sure you just need acid flasks to make blob of acid traps. I've made a few.

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