somecritter wrote: ↑Tue Jun 13, 2023 10:45 amEira wrote: ↑Tue Jun 13, 2023 9:32 amI'm all for spending a day or so limping about every time my PC dies, but I think it's silly to think that people should avoid events for the sake of it. There's a point where being able to hobble over to the festival that's been planned for an irl month is just... fun? That thing we're all here for?
But I do agree that being completely blasé is also silly.
Yes, yes, I know that memory rules exist, but there is so much more to the rp around death and recovering from it than "SOMEONE KILLED ME"
People absolutely should go to events that they have been looking forward to. However, if you know your brother's wedding is in two hours and it leaves you just enough time to do a quick raid, then maybe consider if doing that raid is really what you should be doing. Yes, someone may be involuntarily a victim, but in my experience, that is not often.
LurkingShadow wrote: ↑Tue Jun 13, 2023 9:50 amIt feels a bit irritating to readd braggart notes from the Underdark. Sometimes they get defeated on the surface, to no consequences what so ever it seems. While one failed defense or counter attack by the surface renders in slavery or executions. The attacks by the UD? They are slowly turning into griefing. What is the goal here beyon just killing people for fun? There need to be consequences for the Underdark aswell. That prisoner system that been hinted at need to be implemented.
That or NPCs need to react and hunt down outcasts and monster races. NPC leaders like the Founders Council need to mobilize and rally the levies. Cordors king should call for the Amnians to start sacking and burning down Andunorian ties and convoys. Something need to happen.
EDIT: And yes, people will say thats "not okay" and "No fun". But the surfacers in the UD is outcasts for a reason and the Underdark is not ever unified for long for a reason.
Please, let us be civil here and not throw away one side's efforts to create engaging roleplay. Saying it resembles griefing is really unjustified...
If people are tired of an eternal conflict, then there are ways to end it in an ICly manner. It would be dishonest to dismiss that fact but it may involve taking the story down some avenues where one side does not come out on top as the victor.
It is a dynamic world of roleplaying. Death should have consequences, good does not always prevail, but it may rise from the ashes and reclaim its past glory.
The most lore hostile turn of event is if the UD conquers the surface. The powers that be would not let this happen and this is how it sounds when there is Drow posting about suffocating and isolating Myon. Trust me, my main has not good terms with Myon but how is this a good thing? The surface won battles against the UD but no one really takes the consequences and stops attacking or "dies", dies as in stops striking at the surface. But now when the UD won a few battles, suddenly it is time to talk about "one side must lose"?
How is PvP engaging? It is not engaging one bit and only caters to people that mechanically knows the system like their own pockets inside, and that is not counting all those thousands of balance changes as mentioned above.
I see no RP in PvP engagements that is engaging most of the time. From a ooc perspective, I do not see how PVP and the demands will push any type of RP beyond a hostile and aggressive enviroment that caters to murdering a bunch of PCs until they roll or leave the server.
It is a FOIG situation but I do not see what the Andunorian horde want out of this whole scenario beyond isolating a settlement and a ooc of constant war and PvP which will tire the community and have people leave. I know those exist on both sides. But only one maye take slaves/prisoners. This might create RP people will say. But in the long run all it does is create more conflict and PVP as people will try to save their friends and family. This is a circle of never ending conflict.