Buff the Illusion domain.

Suggestions relating to the Classes, Spells and General Mechanics of Arelith.


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Party in the forest at midnight
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Joined: Thu Mar 29, 2018 4:55 pm

Buff the Illusion domain.

Post by Party in the forest at midnight »

Could illusion get a +2 bonus to bluff/perform, and hide/move silently? Representing that the illusionist is good at concealing themself and who they are. Reason being both illusion and trickery get the invisibility spell so there's 2 domains that do it, but the rest of trickery's spells focuses around rogue things. It would be nice if illusion had disguise and stealth skills so there are 2 domains that benefit it instead of just 1, and leave the rest of the rogue skills for trickery as its niche.

And could greater shadow conjuration be returned, or phantom wound be replaced with something better as a level 7 spell? Level 7 is full of hugely important spells, phantom wound is competing against greater restoration, word of faith, destruction, and extended greater sanctuary. It's not worth slotting, ever. It's easier to give up 9th level slots for weird, which is a superior spell anyways. Before illusion was nerfed, I would keep 1 cast of greater shadow conjuration prepared, because it did interesting things that gave it value that was worth giving up a slot for. I usually used it as a RP tool to summon illusion copies of myself.

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