I've been discussing this in Discord with someone and we thought it'd benefit from having additional input so:
The premise is adding up to two actual Invocations per pact. Just like any other Epic Spell, the Invocation still has to be selected. The prerequisites should be x Spellcraft AND the associated Epic pact.
The below is a first draft; just spit-balling ideas.
Code: Select all
Unseelie Fey:
Enthralling Charm (radial > stronger charm monster, dominate monster)
Feywild Veil: Blend with the Feywild energies, becoming ethereal and gaining resistance to all damage types for a limited time.
Fathomless:
Maelstrom's Fury: pulls in targets (dark undertow). targets in aoe take cold damage and are slowed.
Abyssal Deluge: massive wave, damage and knockdown
Star:
Stellar Guidance: Gains advantage on saving throws for a duration. (reroll chance while the buff is active?)
prophesizing the sky: Mass Hex
Abyssal:
Abyssal Chains: snaring cc, ongoing necrotic damage
Infernal:
Flames of Damnation: fire burst
Infernal Mark: Brand a target with infernal sigil. When target takes damage, the mark activates dealing additional fire damage.
Hag:
Cackling Hex: dot damage & save vs [new?] curses
Hags' Whispers: See Dis drugs for disorient, psychic damage (confuse / fear in PVE)
Undying:
Touch of decay: dot necrotic damage & saves vs str reduction, healing reduction
Undying Resurgance: Inability to drop below 5% health during the effect.
It might be nice if each had a passive portion to accompany the actual spell.
Like say ESF: Enchantment if Enthralling Charm is taken with GSF: Enchantment.
Or +Hex of Hallucination to Starlocks that choose prophesizing the sky.