Recently, there was an expansion to Dis, which we of the non-surface playerbase were grateful for. It added new stores, new quarters, and an overall improvement to the area.
One of the key additions to the area was the Dis Penthouse, which was highly sought after by MANY players and factions.
Now, whilst the bidding (really a lottery or raffle) system has gotten around the whole "first past the post wins" situation, it has done absolutely nothing to resolve population pressures, and the strength of feeling around property and the tension between those who have properties that are sought after, and those who do not.
This is even more extreme for the non-surface playerbase, as the severely limited property options in Andunor significantly constrain growth and expansion, and when sought after properties are sat on by inactive (or perceived to be inactive) factions, those tensions can and do boil over into conflict and unhealthy attitudes and behaviours.
The high volume of property in Cordor, Guldorand, Surface, and Distant Shores, which are almost all (asides from some racial locked locations, nobility locked locations, and Sencliff) open to a large population base allow variety and movement, and give space for conflicts to develop and be resolved (or not) as folks move about, come, and go. There are, in addition, numerous "wilderness" properties which are completely outside of any settlement control or grouping, as well as sub settlements such as Mayfields, Crow's Nest, and Sibiyad, which are all without any sort of official player controlled leadership.
Furthermore, the "surface" (meaning those aforementioned servers) playerbase can bid on and hold leases on properties and stores in Shadow Wharftown, Shadow Cordor, Dis, and the Abyss.
"Surface" characters can choose to take ink, and live on Sencliff, giving them access to potentially bid on and hold leases on two ships, five guildhouses, a tavern, and multiple other quarters which only inked characters can access. Whilst their alignment may restrict them from this option, their race does not, and one can change alignment over time by roleplay.
When this is compared to the range of options for those who are part of the Underdark, the difference is stark.
The vast, vast majority of the non-surface playerbase is restricted to owning property in one of the three district "settlements" of Andunor.
We have no long lease ships currently.
There are three district houses, which are guildhouses for those running the district "settlements".
There is the Dreadnought, which comes with three quarters, and as a district bidding property, is constantly under potential political pressure, as well as being a six crew ship that is hell to run properly.
Otherwise, there are a grand total of seven functional guild houses that we can potentially bid on (yes there is a single quarter guildhouse in Shadow Wharftown, and a multi-quarter guildhouse in Shadow Wharftown that is currently broken and allows access to anyone, I am not counting those).
Of those seven functional guildhouses, two are under district "settlement" control (Greyport and the Devil's Table), two are part of the "Hub" of Andunor (Boreal Keep, Deep Gate Manor), one is near the Upper Tradepost, one is in the Abyss, and one is in Dis.
Of those seven? Two can have their leases held by the "surface" playerbase.
In other words, there are as many guildhouses on Sencliff, as there is in the entire Underdark.
Other than these properties, there are three quarters at the Upper Tradepost, and one genuine "wilderness" quarter.
Yes, the Underdark playerbase can also hold leases on properties in Shadow Wharftown, Shadow Cordor, the Abyss, and Dis, just as "Surface" playerbase can, but we must compete with them for said properties.
THAT IS IT.
No Sencliff for the Underdark playerbase, except for two specific races who must apply before character creation.
No other non-district locations we can expand to.
Whilst property is not essential to roleplay, property certainly can be part of roleplay, and can help build a group identity, and provide a space for roleplay and story telling, character development, and so on.
Right now in Andunor we have multiple factions operating out of a single quarter each, desperate for a guildhouse, or even just to be able to expand their playerbase a little into a second or third property.
Part of the issue can be that property is ugly or unappealing, which is certainly an issue for some of the older parts of the server. The difference, for example, between old Myon, and new Myon with the Elven Quarter after the launch of Guldorand Fortress City, was like night and day.
Property that is cramped and filled with static fixtures, or has a fixture count not in keeping with its size, will be left empty, because they are functionally no better than having a storage vault.
And whilst I will be the first to put up my hand and say that I think some folk get too wound up about property, I can also understand their frustration.
Long story short? The Underdark needs an overhaul of property and expansion of property, and places such as Dis and the Abyss need alignment restrictions on who can bid on them.
The choices made by staff to create the situation as it is, is acting as a throttle on population growth and expansion, and creating frustrations and bitterness.
I do not believe that choices are being made to create a negative environment, and I am not saying that players are not grateful for what we do have, and for the expansions that have been made over time. But in my opinion, more needs to be done, and until it is done, there is going to be conflict created by such, both IC and OOC.