DM Vivec wrote: Wed Oct 04, 2023 1:09 amgood man of god wrote: Tue Oct 03, 2023 5:45 pmThis new ruling is very odd and confusing, to me, it seems to be poorly worded, self-contradicting, and irritating.
We cannot remember anything from the RP leading up to the death?
- How long is 'leading up to'?
- Any bit of logic is going to tell you that a character would remember something intense such as an altercation, argument, or fight
- Why should my character suddenly forget where they were, what they did, and who they were with? Just because my character died doesn't make him a moron
- What does this mean for diviners?
Characters do not remember anything related to the fugue or entering it. You know nothing of your encounters in the fugue even after respawning.
- This one makes perfect sense, and was kinda already the case.
Characters do not remember any participants in the roleplay and in the surrounding area leading up to their death. This includes witnesses, attackers and traveling bystanders.
- This one is poorly worded and frustrating, why can't my character remember the RP?
Characters do not remember conversations, names, or any information that they obtained in the roleplay that lead up to their death.
- ??? what madness is this? If my character is kept in a cell and interrogated, tortured, and then killed, he will remember who was there and what happened, for example, I mean... c'mon guys.
Characters are allowed to remember three things. Where they were going, why they were going there and who they were traveling with.
- this is a direct contradiction of the rule itself.
Can we please get this rule reviewed and rewritten so that it actually makes sense? I'm a native English speaker and even I am struggling to make heads or tails of it, I weep for our non-native speaking players.
I feel like I'm in bizzaro-world.
How long is 'leading up to'?
Any bit of logic is going to tell you that a character would remember something intense such as an altercation, argument, or fight
Why should my character suddenly forget where they were, what they did, and who they were with? Just because my character died doesn't make him a moron
What does this mean for diviners?
When in doubt, remember less. Leading up to is intentionally vague because roleplay scenes can encompass many areas and a long period of time. Instead, we're asking players to use good faith to determine what that might mean and adhere to the intention of the rule which is that they forget things.
Narrative balance and flow is more important than logic. It's a fantasy world where the dead come back to life, dragons, spells that alter time and vampires. In our particular iteration of our fantastical world, characters now forget things when they die.
Explained above!
I don't know what this one means.
"This one is poorly worded and frustrating, why can't my character remember the RP?"
You answer your own question about the confusion, your character can't remember it because they died.
"- ??? what madness is this? If my character is kept in a cell and interrogated, tortured, and then killed, he will remember who was there and what happened, for example, I mean... c'mon guys."
He died, he won't. This would involve roleplay leading up to the death.
"- this is a direct contradiction of the rule itself."
I don't personally think so. The rules are summarized and are all consistent with those two final statements. I'm happy to read more specifically what you mean, though!
So based on this then, we are left to basically decide for ourselves what the PC remembers and doesn't because we have to:
- rely on "common sense" - ??? try harder to define the rule
- "when in doubt remember less" - this is not a policy, this is guesswork, people are going to do this differently, get upset, and so on
- create more issues than we are solving by shadow-governing ourselves because the rule isn't clear enough
- dispute what we remember and not remember because the ruling is illogical and self-contradicting
I mean, someone explain to me, how does this make sense?
If you want to implement a new, large, and impactful ruling like this, you've got to break it down for the community, who will each have different levels of understanding and knowledge of the current rules, game, and world/setting.