Maurs Boss Room: Sagastones

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Power Word, Haste
Posts: 84
Joined: Mon Nov 14, 2022 6:34 pm

Maurs Boss Room: Sagastones

Post by Power Word, Haste »

I don't have much to say other than the fact that these Sagastones are far too large, and actively obstruct gameplay by having a hitbox that covers half of the room and stops you from clicking on enemies or the boss area floor, actually making you run back into the cave mouth and potentially trapping you. It is really bad.

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The First Vicar
Posts: 37
Joined: Mon May 30, 2022 12:11 am

Re: Maurs Boss Room: Sagastones

Post by The First Vicar »

I agree. That room makes it REALLY hard to cast spells in, I am FORCED to end up clicking the sagastones half the time as it pulls me back towards the entrance of the room, because the hitboxes for them are just too large. Would GREATLY welcome a fix for this.

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Batrachophrenoboocosmomachia
Posts: 1095
Joined: Sat Jun 06, 2015 12:11 am

Re: Maurs Boss Room: Sagastones

Post by Batrachophrenoboocosmomachia »

Fix for this in the pipeline.

Done.

Power Word, Haste
Posts: 84
Joined: Mon Nov 14, 2022 6:34 pm

Re: Maurs Boss Room: Sagastones

Post by Power Word, Haste »

Batrachophrenoboocosmomachia wrote: Mon Oct 09, 2023 2:10 am

Fix for this in the pipeline.

Thanks!

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The First Vicar
Posts: 37
Joined: Mon May 30, 2022 12:11 am

Re: Maurs Boss Room: Sagastones

Post by The First Vicar »

Batrachophrenoboocosmomachia wrote: Mon Oct 09, 2023 2:10 am

Fix for this in the pipeline.

THANK YOU!

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