I'm a player that is fully aware of the mechanics behind the Runic chest behavior and i agree that the current system -do- punish group play.
While i understand that this is to prevent players from going on to keep farming Runic loots or hogging dungeons ( which is still a thing whenever adamantine node comes up ), I believe that this system which has been in effect for perhaps as long as ten years or longer? should have a change because the current system actually do not prevent the overflow that is already happening in Arelith market.
I'm actually very much in favor of this -
" Proposal 1
Redesign the Runic chests so that they operate via script and do not operate as traditional chests. Make it bring up a UI.
Everyone who dips their hand in gets a roll on runic rewards. After they get one, they individually go on timer.
Unlocking them could still require a lockpicking check, trap check, and bashing it a contest of survival smacking it. We have many of these systems already supported in quarters and likes. I imagine our devs could find more elegant options as well. "
The Timer for the runic reward can be 24 hours to 72 hours rather than the current existing system (bind to account and player's login time). This will greatly incentivize group dungeoning and RP.
It's especially so when currently, the group effort for epic dungeons on a group are often pre-scheduled ICly and most often, these do not actually yield much rewards although, we RP otherwise.
While i also understand that we're here to RP and it's the joy of group that's important which i fully agree, let's not less-treat ourselves and also gives logical and better rewards for group effort.
Additionally, if the timer for runic chest is set to 72 hours ( just a suggestion ), it will also stop the current market overflow gradually. And while i would propose the same to adamantine, I'll hope that the Devs can hear the players' opinion on this matter from this thread.