Recent Changes to Mining Yields - yuck

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Terminal_Templari
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Recent Changes to Mining Yields - yuck

Post by Terminal_Templari »

This may apply to other collecting as well, not sure... but I noticed it this weekend with my Earth Genasi, Loremaster/Gatherer using God's own mining pick axe. I have definitely noticed a drop/cap in the yields of, at minimum, coal.

Instead of getting an average of 11 chunks, I am now getting 9 every time, without variance or fail. I've seen other characters getting the same yields consistently, when they're neither an earth genasi, a bard, nor a loremaster with gift of gathering.

I would love some transparency into the change, why it was done and how being a dedicated miner is in any way better than a casual. For right now, it feels like I've been screwed out of a Greater Award. Perhaps this was unintentional, maybe this is a bug?

Ellisaria
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Re: Recent Changes to Mining Yields - yuck

Post by Ellisaria »

I've noticed this as well. Loremaster / Gatherer + Miner's Melody = 9 coal. But also... Loremaster/Gatherer = 9 coal. Once in a blue moon, I'll get 10 coal, but I can plan my crafting needs around the fact that I'll get 9 coal per node I hit.

Power Word, Haste
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Re: Recent Changes to Mining Yields - yuck

Post by Power Word, Haste »

All resource nodes were nerfed a few weeks ago. I consistently get 2-3 chunks of ore from silver/mithral/arjale/gold deposits, and it is quite disappointing. Sometimes I hit softwood and get the same amount of wood, sometimes I actually get none.

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Sincra
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Re: Recent Changes to Mining Yields - yuck

Post by Sincra »

This was not a nerf of yield, it was a fixing of overflow.

https://wiki.nwnarelith.com/Resources

Please make sure you familiarise yourself with the specifics on this page.

Specifically however I wish to point to:

  • Ore resource nodes have 250 hitpoints (with a few rare exceptions, like tinder fungus). Gems, trees, stone and other bashable resources have fewer hitpoints meaning fewer possible chances.
  • The damage applied to the resource node is limited to 1 HP more than the total resource node HP preventing overdamage from offering additional success changes (this was the case in the past). So, if a resource node has 250 HP, the most damage it can receive is 251 HP. If it has 6 HP remaining, the most damage it can receive is 7 HP.

As for:

This may apply to other collecting as well, not sure... but I noticed it this weekend with my Earth Genasi, Loremaster/Gatherer using God's own mining pick axe. I have definitely noticed a drop/cap in the yields of, at minimum, coal.

This is not an increase in the max you can get. It is an increase to the MINIMUM you get before it has to roll against the chance value.

Tldr:
If the cap is now fixed, you are just no longer seeing any overflow.
Nodes respect their health, this means some like UD plants are treated differently intentionally.
Earth Genasi/Loremaster/Gatherer/Proper tool increases minimum AND/OR Chance.

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Re: Recent Changes to Mining Yields - yuck

Post by Subtext »

Would it be considered to actually nerf damage to resource nodes in a way to not deal more than 25 (+DR...) per hit or instead actually roll the results separately?

From what I gathered it seems like dealing enough damage to trigger several rolls will instead use the result of the first roll. If successful, resources are gained for every breakpoint hit. Someone able to deal a lot of damage on a consistent basis can gain massively from that, potentially better than actually dedicated builds.

Edit: On that note, it seems cleric (luck domain) is missing there? Might be an oversight but I am not sure the Luck Domain bonus to gathering is actually working as intended. I noticed feedback missing when I gathered whereas the other things affecting mining were mentioned.

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