Should hex have a hostile mechanic attached to it?

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Seekeepeek
Posts: 830
Joined: Wed Mar 25, 2015 4:44 pm
Location: Denmark

Re: Should hex have a hostile mechanic attached to it?

Post by Seekeepeek »

It could be nice if a text was added, so when someone hex you the server say:

"The player Bob placed a hex on you"

Then you can decide if you wanna beat the hell out of bob or not.

I might be wrong though, since i have not tested it, but I just remember that when someone placed a hex on me in the hub, i had no clue who did it and that was frustrating. (Whoever did it was just standing like a statue in the hub like everyone else.. so)

DM Spark
Posts: 1015
Joined: Mon Mar 14, 2022 3:06 pm

Re: Should hex have a hostile mechanic attached to it?

Post by DM Spark »

TimeAdept wrote: Mon Dec 04, 2023 8:50 pm

That said, this is basically impossible to prove unless you're running fraps or some other recorder 24/7 on the offchance something happens, because a screenshot or log is not likely to prove a series of actions. But in TYOOL 2023 (2024), everyone should be video recording every single hostile instance occurring on Arelith anyways.

We have logs - we can see if hostile is or is not set. We can see what people say/emote. I'd say that's pretty clear cut for us about someone's behaviour after setting hostile if you're accusing someone of metagaming the OOC hostile mechanic.

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