The suggestion is:
Increase the negative hitpoints treshold to -100.
The point is:
Make the death mechanics more forgiving on parties, so that a failed trap disarm doesn't mean an annoying teleportation to the fugue plane and the use of resurection scroll. Specially, for the Mark of Destiny characters.
Also, make the loss of temporary hitpoints go to -10 each round when out of a party, to compensate.
Negative Hitpoints threshold
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