Edens_Fall wrote: ↑Sun Feb 11, 2024 6:25 pm...settlements can blame the NPC guards lack of skill or corruption at the constant escapes.
I'd be all for a universal "prison island" where monsters and people both are, a place that would take several RL days to escape from even for the most min-maxed PC, based solely on the fact that it sounds like a lot of fun. However, let's not get rose-tinted glasses. This is Arelith, after all. As soon as players figure out the meta of escaping and share the information around, settlement leaders will receive flack for sending criminals there. "How could you send Doomfist Murderface to Prison Island? Everyone knows the guards are incompetent and it's easy to escape there, and now he's back out on the streets! You're an irresponsible leader! Rabble rabble rabble!"
Maybe there's some clever lore/module design that could be done by devs to preemptively give reasonable justifications for why settlement leaders keep sending criminals to a place where criminals regularly escape from. If Prison Island is being considered at all, of course (which I kind of hope it is, it sounds fun!).