Hazard wrote: ↑Sat Feb 17, 2024 9:24 pmBabylon System is the Vampire wrote: ↑Sat Feb 17, 2024 1:43 pmI'm not opposed to a prison system on the surface, but personally I would take it one step further. Everyone on the raiding side accepts that if they die, it's a permadeath.
Why?
Because I still believe in setting integrity, and a raid from the underdark on the surface is usually the result of months if not years of planning and large groups from teh dark working together (sometimes is just a really strong drow house) when it comes to the forgotten realms. A raid on arelith is usually the result of having a strong group of 5-10 mechanically skilled players ready and willing, taking a portal over, and win lose or draw you get to do it again in a few days when that group is together again and bored.
That's a pretty serious disconnect from one to the other, and I personally think that anything that slows raids down and makes it more of a character end game thing rather than what that character does after leveling up for a few weeks until they get bored with it is a good thing.
I know, that's crazy talk.
100% agree.
I feel like you assumed a few things to get to these questions, so I'm going to try and clarify.
1) This is only about raids, not pvp, and raids are not the only form of pvp.
2) Symmetry is implied, meaning a group of Cordorians raiding Anundor would have the same caveats. Just because that doesn't happen as often as the reverse doesn't mean its uneven.
3) Raids generally do not "shake things up". Raid happens, those that want to fight against it fight, those that don't stick their head in the sand and pretend it never happened as soon as it's over. Sure, it's a fast track for making a name for your character, since if you can level really fast and get your 5%s done in a timely matter you are only a month to a month and a half away from being the well-known terror of the server after creation. But is that really the definition of "shaking things up" we all want?
4) Assuming somehow the answer to the last question in 3) is yes, it's actually not shaking anything up. If you read what Irongron says about the server, he wants us all slow leveling up telling brief stories along the way while considering level 30 the end of the line. And while that is nowhere near where 75% of the playerbase is, since he controls any changes to the server it seems unlikely using logic that anything will change from a raid. So even if I want to respond the right way to said raid, eventually I will be overwhelmed by the forthcoming wave of apathy from the majority of folks in my settlement.
So, just to conclude, Raids are not the narrative driving tool they are often mythicized to be. They are essentially the needle and spoon for players to get their pvp fix. Whether or not that's a good thing I guess is for both Irongron and the majority of the players to sort out, but we should at least be honest about what it is and stop pretending it's something different, at least as is. If you add more stakes to cut down the frequency and put it more in line with something special, as opposed to something we just do on Tuesdays and Saturdays, that conclusion would have to be reevaluated based on how it plays out.
Edited to add the first part of the conversation, since it could get confusing as to what we were talking about without that bit >_>