I been playing since last november so it's almost a year already. My first character that reached level 30 was a monk with some level of fighter at epic level. Throughout that playthrough, there were seldom times when I struggled and the hardest was when I actually managed to solo the dragon at the temple of Auril.
After I got bored of playing,I played the game on and off for the last few months and I decided to play it properly again last month and I realized that enemies do more damage than I remembered. I recently did viper monk temples and viper masters hit for 33 dmg. I'm not sure if I'm misremembering but back when I played a monk, they didn't use to hit this hard. Aside from damage, some enemies now seemingly have high AB and AC. First off was The Elder water elementals of the Viper monk monastery. My highest AB of 38+18 dice roll was a miss while this guy was pummeling my level 16fighter/4monk/5WM of 57AC( this is with every buffs conceivable and improv expertise) with first, second and even third APR with damage of 25-28. What made it worst was the fact it has knockdown and stunning fist. I couldn't even hit it for like round after round and only manage to get it to injured after what feels like 2 minutes.
Then there is the Myconid Guards of Skaldark that has its highest AB at 32 and I dunno how high are the AC which also hits for 28 dmg. My 15 level barb of 42 AC and 23 AB can only run away when I meet them.
So I had to ask: Is Arelith getting harder for Mundane to solo or did me playing Monk first(High saves, immunity to disease and poisons, solid AB and AC, Mind Immunity and Epic Dodge) actually didn't introduce me to the fact that the game was always this hard for mundane?