I suggest that we create the following text input as a way to strip a weapon of ALL potential buffs/additions/poisons/spells/essences/etc.
Code: Select all
-dispel weapon
Some buffs don't work if there are pre-existing buffs on the weapon, poisons, essences, spells, since we don't have a unified way of scripting this or other temporary buffs and on-hit effects, the whole thing becomes a huge mess when you multiclass.
This would be a very simple add-on to a command that people are already used to using and would solve the issue.