Situation:
So as we all know bashing bodies is a thing that happens semi-frequently. As it stands, the way it’s done is by initiating an attack or radially selecting bash on a dead body. The body is treated practically like a fixture, turns into the corpse pile when done and you can collect the ear. Sometimes the body is affected by spells though it has some immunity to most spells and damage types.
Problem:
Try not to bash corpses in combat.
Player vs Player interaction rules
It’s presently against the rules to bash a body in the middle of combat. And yet it happens frequently, and I imagine it is somewhat tricky to log for the DMs. Doing so denies the chance for resurrection, and continued RP from the encounter. RP and storytelling is the priority of the server.
Solution:
Make destroying a dead body come from instead utilising a custom feat ability on the dead body and make them immune to regular damage sources. Perhaps even the hostaliser tool or a written command. When you initiate it, it puts you into a progress loading bar for 12-18 seconds or so and flat foots you while in process. I would also add the ability to press X on the progress bar to cancel it, just in case you’re making a mistake.
The benefits this provides is the following:
- Accidental body bashing would become non-existent as you’re taking a very specific line of actions to achieve this result.
- The ability to use this tool could perhaps fail if you are still in combat, preventing the rulebreak. It could even give a text warning doing it in combat IS a rulebreak.
- A dedicated notification to the DMs logging sources could be made that a [name’s] body is being destroyed by [name] player. When it completes, a notification that they successfully did it could also trigger. This would assist DMs in tracking.
- A progress bar that flat foots you in the process also punishes people for being cheeky and trying to do it.
I think this would overall be a feature that would greatly assist rules compliance with little downsides.