Next reset:
- Ships are now spottable 2 tiles away, instead of 1
- Spotted ships are now also shown on the map; if you press down Left Mouse button their name will also appear
Next reset:
From Starfish:
A few weeks ago I mentioned that I would consider outsourcing help for the next big fishing update. Here it is:
viewtopic.php?f=37&t=46428
Give it a read if you're interested, and if you still feel like contributing after reading the wall of text then you are most welcome to do so.
From Kuma, Hadals, Eira, & Peachoo
(your benevolent...ish writing team)
==============
It's some time coming and quite late but I finally wrangled some verdicts out of us for the DEITY BOOK WRITING CONTEST!
We have some phenomenal work in there that I'm extremely pleased with, and many many MANY of them will be included in the module as actual books you can stuff into your own libraries, book bags, and mouths (barring at least one or two I've had to disqualify)!
So, the winner of our MAJOR AWARD is HRAGLI for their incredible work on the Morndinsamman (dwarfish pantheon), THE DIVINE TETRALOGY!
For our GREATER AWARD the winner is ITIKAR for multiple wonderful submissions on the DARK SELDARINE (drow pantheon)!
And Irongron has been kind enough to let me squeeze a few more winners in the NORMAL AWARD category: SECOND BREAKFAST (MASK: A Scoundrel's Beatitudes); THE VANDALS OF ROME (The (nearly) Complete Book of Lords of the Golden Hills); ZCR (Singing Butts and Giant Squirrels: A defense of my time with Nathair)!
I am also pleased to say that all the authors of all the books that actually will end up in game will receive a Minor Award as further gratitude for their talent, effort, and skill - but that's going to take me a bit longer to work through. Y'all wrote too much.
Next reset:
Ship ticks reworked to take the overflow time from a heartbeat update (6 seconds) and apply that to ship voyage progress.
So if 2 rounds take 18 seconds (instead of 12) due to lag or whatever, you'll actually progress those overflow 6 seconds on your current voyage for the next tick.
While at it I also made sure that any overflow progress you made on your current voyage that crosses over to the next quadrant will be carried over for the next quadrant's progress.
I had to tweak the duration it takes crossing quadrants (straight & diagonally) a little bit for this.
As usual, bit experimental, so will see how it goes.
Also fixed some bugs and lowered the cooldown for ship speed burst and overheat.
Ship weapons will also only work for ships that are 1 tile or less distance away from you. Can still spot them 2 tiles away, no change there.
Also addressed the Longship issue. Apparently two different NPC ships were called "Longship", which lead to confusion about them spawning too often.
Added two new heads
Female elf without a spider #44
Human female with long hair #95
Darkness Bugfix
Some changes will be rolling out regarding scrying to make cooldowns and what can be scried more consistent. The changes are as follows:
The scry cooldown will now start from the moment a scry attempt begins and will be 2x whatever scry length is being used to a minimum of 4 minutes.
A failed attempt will have a cooldown of 1x the attempted length of scry.
Resting no longer removes the scry cooldown.
If a scry is interrupted the cooldown will be for the full 2x length, this can be considered IC as "mind shock".
When scrying module baked protected areas and DM set scry protection will now interrupt scry attempts when entered. Player placed wards, buffs, or otherwise will not interrupt ongoing scrying. These module baked protected areas were not intended to allow scrying in any way.
Bugfix
=========
NOTE
=========
We are aware of an issue with scry timers being longer than expected. A logic error in the updated code resulted in our maximum always being hit for cooldowns. A fix for this should be in as of next reset
###Appraise Changes
Irongron wrote:I've literally never used -guard on anyone.
Planes and Banishment
Dismissal
Banishment
Misc
###Appraise 2: Shill Out Harder
These changes were made both with the intention to fix old issues with the system, and to slightly, emphasis on that, lower the income and gold influx in the game. Mathematically, the difference for a full appraise value character is around -70GP as it was before.
Race and nation, while part of the previous system, only contributed to the favorability of the merchant to a very small degree. Since they are now a fundamental part of the calculation, matching either of these requirements is necessary to achieve similar values as those pre-update. Otherwise, the difference in gold income can vary by as much as 100~ GP per transaction.
Irongron wrote:I've literally never used -guard on anyone.
Apologies for the weekend updates, some important stuff going in that couldn't wait!
As of next reset/some are in already:
From Ice
###Fixes
Irongron wrote:I've literally never used -guard on anyone.
Some quarters and guildhouses with shop and/or quarter signs within their boundaries (that is, located past a locked quarter door, in a private location) were not mechanically linked, despite what the area layout would imply.
This could cause issues, such as the guildhouse inheritance system not triggering because the interior quarters were not actually connected to the guildhouse, or DMs needing to be called because someone bought the shop sign inside your quarter, and you couldn't evict them.
I believe this update fixed all quarters affected by this issue, but if I missed one, please let me know! For reference, these are the quarters updated:
As a bonus, Bendir's riverbank farm, the guildhouse on Mesmer Walk, and two noble-only estates in Cordor's Cultural District have received butlers and guard NPCs that will defend their respective quarter owners. The farm didn’t get a butler, though. Sorry!
###Fixes and Stuff
Dirge of Terror:
Notes: Of course, this does mean that some monsters and even players will now be immune to this part of the effect. This exception was causing some strange interactions and preventing certain counter-actions from functioning. This was also done because the ability in general doesn't behave like a normal Frighten, so this should bring the ability more in line with others.
Irongron wrote:I've literally never used -guard on anyone.
###Staff Tops
###LM languages
Irongron wrote:I've literally never used -guard on anyone.
Starfish is aware that the recently added rainbow proto shape staff top does not currently work and a fix is being worked on.
Hard ranks in skills have been adjusted:
Rationale:
The ability to use the spirit parrot as a means to open containers was unintended, this change aims to rectify that.
Hide and Move silently have been reduced as the parrot was effectively more skilled than most players.
For those unaware, these come from a sailing item known as the Spirit Parrot Chalice to some or The Grumpy Parrot Chalice from the file.
Irongron wrote:I've literally never used -guard on anyone.
Medium
1d6>2d3
1d8>2d4
1d10>2d6
1d12>2d8
1d20>2d10
Mehnks - PGCC only
-Fixed wrong requirements for mastery feats (was 1/2/3/4 - should have been 0/1/2/3). In theory.
-A number of descriptions have/will be fixed, but this (probably) won't be displayed during the PGCC testing.
-Empty body is incorrectly tagged as monk 18 in the description (it should be a general class feat that you can take as soon as you get your first monk bonus feat).
Note: This may be causing some issues in the main server. If you notice your character missing the Brawler APR, don't worry, it'll be fixed in a couple of days.
###OCEAN FISHING CHANGES
Other changes:
Added three new deities in the Eldritch Patron category, representing evil fey powers that a player character worships, has bartered with for power, etc. For inspiration, these can range from Ragewalkers, Hoary Hunters, Verdant Princes, and other powerful fey, depending on player discretion. They serve the same function as the three generic Demon Lord entries in the deity list:
Renamed the Unseelie Fey summoning stream to Dark Fey.
Replaced the Yeth Hound summon with a Jermlaine.