Give paladins more spells to choose, more spell choices, and a domain to flavor them.

Suggestions relating to the Classes, Spells and General Mechanics of Arelith.


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magick in theory and practice
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Joined: Sat Aug 17, 2024 4:37 am

Give paladins more spells to choose, more spell choices, and a domain to flavor them.

Post by magick in theory and practice »

I think paladins are pretty great but they're kind of way too tight with their spells - as in I feel like you do not have the diversity nor the wiggle room to choose. If we compare them to their other 0-4 spell level buddies - Ranger lets you choose from the book a good pool and Harbinger gets both lots of choices but also many spells and they can even in some ways be a caster.

It is not really a weakness by any means but it means paladins, even with their oaths, end up being very samey. So my idea is this-

Core book - I think they should get Shield of Faith and Magic Vestment. Haste I think is reasonable as Harbinger also has it. You could probably stop there after giving Paladin more choices with just those independent of the next part of my idea.

* Give Paladins access to the cleric domain list - prune non-applicable ones from choices - such as the explicitly evil ones, ones concerning alignment.

* Assign each level a spell thats part of the paladin spellbook (but normally not choose able) to those remaining domains.

* You now get the flavor of that domain (maybe tailored to the paladin experience) AND a free spell 1-4 tied to the theme of said domain.

With the whole idea between your oath and your domain you can truly begin to resemble a champion of your specific deity and a specific cause. You can be a paladin of Kossuth with the Fire Domain, or Lathander with the Sun, and so on.

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