jamesfelicia wrote: Tue Jul 16, 2024 3:16 amPeacewhisper wrote: Mon Jul 15, 2024 5:17 pmjamesfelicia wrote: Mon Jul 15, 2024 4:32 pmHello. Not dead. Sure it's not super high activity but the tides come and go. There are monks on Arelith and Soulhaven itself doesn't fit with every person's concept. Despite that we have consistent weekly meetings thanks to someone's character. Soulhaven also had an important part to play during the Weatherstone event, and it helped launch character arcs for at least three monks living there at the time, all of whom are still active on the server. I can say that the groundwork exists and Soulhaven can at least function in supplement to a character's story arc. But also that this is a delicate balance and if any of us drops due to real life circumstances then we might have real problems.
I can't do a comparison considering that a monk rework was announced literally before I even joined the server. But I can say that new monks that come in often have no idea a rework of the class is even happening. This happened again recently with a new and promising character which I hope does not demotivate them. I still do not know for certain the impact the rework has on our group. The majority of new promising members also being uninformed is an ominous sign however.
I hate to sound negative or discouraging but it seems pretty dead to me. Two or three players is abysmal for a location built around what was at one time a very popular class. Its good that some people are trying to keep monk RP going, but when the best quarter in the place sits empty, I'd say that's not a good sign. The fact that any new monks who do show up are blissfully unaware of the rework just goes to show that must be a major contributing factor in the decline of our monk population.
I understand the general point putting aside quarter talk. But something needed to be said because these kinds of statements create self-fulfilling prophecy. If I and everyone involved in Soulhaven and anyone thinking about it believe it is empty and doomed then it really will die. When in reality one person can put in a little effort right now and make a big difference. To despair everyone over the state of things means I won't have anyone else even considering playing with me. Even if I can point at lengthy rework development as an excuse for difficulty and failure, and have it be a reasonable enough hypothesis for people to sympathize with me, I'm not going to do that because it doesn't help. It actually makes things harder. We all bear collective responsibility for community successes and failures. The only constructive answer I can give here is one of hope. As the Dao teaches, empty space is room for growth.
Quite a delayed comment from my side, still:
It always felt for me like the Soulhaven was generally not respected by the players due to the luck of the authority and monastery rules. People could do nearly anything in the Monastery without any legal consequences:
- Teleport in, rob every single room and donation jar, teleport out;
- Own a monastery shop as a character who obviously does not belong (like open Necromancers/ Warlocks/ Myon elves
);
- Gather a monster horde and stroll through the Monastery towards Guldorand or even set up a fight within the Monastery (because why not?);
- Try to govern the Monastery according to the Guldorandi or any other distant settlement law-sets;
- And, finally, the worst sin possible: Ride a horse in the Monastery!
Now imagine the monk re-work hits. People create new monk characters. They come to the place which is supposed to be their class home. They see all this circus. Their reaction:
A set of NPC-Abbot written rules that can be referenced in case of conflicts would be helpful to maintain the place more or less secured & in order. If only there would be an electable council with actual settlement-like powers or even an electable Abbot... the place might become even more competitive & popular (but who am I trying to fool? DMs will never allow monks to rule Arelith).
P.S. Please, move the in-built Soulhaven message board somewhere where it is visible & easily accessible. For example, next to the Abbot. Or between the bridges.