Blackfire affects summons

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D4wN
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Blackfire affects summons

Post by D4wN »

I noticed while testing Blackfire that it also hurts allies and summons. The spells is supposed to only affect enemies as per the description.

Description: A line of black fire shoots out from the caster's hands and towards their target. The target must make a Reflex saving throw.

On a failed save, the target takes 1d8 Fire damage and 1d8 Entropic damage plus an additional 1d8 to each damage type per 4 caster levels, up to a maximum of 8d8 Fire damage and 8d8 Entropic damage. The target also begins to burn for 2d8 Fire and 2d8 Entropic damage twice per round for the duration. On a successful save, the initial damage is halved.

Regardless of the result of the previous save, the Blackfire is a caustic and volatile spell, and enemies nearby the target must roll a Reflex save to prevent the Blackfire from spreading to them and inflicting half of the initial burst damage. Those targets it spreads to also begin to burn for the duration.

All enemies struck on a failed Reflex save, regardless if it is on the initial cast or spread from the initial target, become Sickened, receiving a -2 penalty to Fortitude saves. Sickened creatures must also roll a Fortitude save each round that they are affected by Blackfire Burning and, if they fail, become Nauseated(Daze) for 1 round.

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Iceborn
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Re: Blackfire affects summons

Post by Iceborn »

D4wN wrote: Mon Sep 23, 2024 4:33 pm

I noticed while testing Blackfire that it also hurts allies and summons. The spells is supposed to only affect enemies as per the description.

Description: A line of black fire shoots out from the caster's hands and towards their target. The target must make a Reflex saving throw.

On a failed save, the target takes 1d8 Fire damage and 1d8 Entropic damage plus an additional 1d8 to each damage type per 4 caster levels, up to a maximum of 8d8 Fire damage and 8d8 Entropic damage. The target also begins to burn for 2d8 Fire and 2d8 Entropic damage twice per round for the duration. On a successful save, the initial damage is halved.

Regardless of the result of the previous save, the Blackfire is a caustic and volatile spell, and enemies nearby the target must roll a Reflex save to prevent the Blackfire from spreading to them and inflicting half of the initial burst damage. Those targets it spreads to also begin to burn for the duration.

All enemies struck on a failed Reflex save, regardless if it is on the initial cast or spread from the initial target, become Sickened, receiving a -2 penalty to Fortitude saves. Sickened creatures must also roll a Fortitude save each round that they are affected by Blackfire Burning and, if they fail, become Nauseated(Daze) for 1 round.

Not a bug.
Blackfire does not discriminate target.

A slightly updated description removing the word 'enemy' is on the pipe.
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