Iceborn wrote: Sat Sep 21, 2024 11:41 am
That said - if anybody would like to help with the PGCC testing, all you have to do is just drop into the PGCC and make a character.
These are the things I'm mostly interested to hear about:
Class feeling - are the systems cryptic or just nuanced enough to feel at home in Arelith?
Does it still feel like a monk?
Can you build your current character with the new version? Is it stronger? It is weaker?
Busted class combos we didn't think about.
Fist monks vs weapon monks.
And lastly, hard numerical data.
Maximum AB/AC, APR, damage averages. CL, buff flexibility, effective combat peak duration. Anything that determines the combat potential of a character will be appreciated.
Transferred my character to PGCC to try and salvage her.
Systems are too cryptic. There is no IG documentation regarding how to set up your mastery points or how they are gained (I am not using any external documentation on principle). How they interact with the feats you can choose is also unclear.
I guess it still feels like monk.
I cannot build my current character to anything resembling her current state.
She is currently 27 defiler 3 monk, focused on touch attacks and unarmed fighting.
Staying 27/3 she loses either Ki AC or the ability to fight unarmed and gains nothing at all - significant nerf. Ki shield or Ki Strike are still worse than default and UBAB.
Going 23/7 and taking Ki shield, the yin thingy for divine CL, and ki strike for unarmed gets her a little bit closer, but it still loses either an epic spell or an epic spell focus - still significant nerf, with Ki Shield and Ki Strike still being worse than default and UBAB.
Brawler also doesn't seem to be giving me an extra attack back. (Note that feat description literally says it doesn't work with monks...)
Using the 23/7 With all cleric buffs, haste, elemental avatar and ki shield active, my AC is 51, and AB with disciple's wraps is 36/31/26.
Currently on live, she gets 52 AC, and 37/34/31/28/25 AB...and doesn't lose an epic spell or epic spell focus, and doesn't have to push another silly button on an already ridiculous wind-up time for her AC. Significantly better.
I still cannot say I am a fan of the changes. Her melee ability is already only useful in mid-level PvE content (and requires putting away her Crozier to do so, RIP spell slots), and sacrificing any caster ability to retain that RP flavor feels really bad.
The yin thingy is a nice touch, but it feels a bit like a bandaid (or a trap) for how badly this class' "dippability" is getting gutted.
I honestly feel like we are tryharding to make the class cool and complex and only succeeding in removing it as a flavor option. Go full or go home, I guess. I'll probably go with bard or specialist instead and that makes me pretty depressed, the ki and martial arts were a cornerstone of her RP.
If the goal of the rework is more and cooler niche monks, I think it fails.