From KenC:
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Elven Chain
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- Now, comfortable enough to rest in.
From Sincra:
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Brew Potion and Crafting
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Changes
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- Will no longer confer the 50% bonus while crafting potions in the crafting station systems.
Rationale:
The following thread highlighted several points on how the feat, while beneficial to some, was providing a large boon for something niche/locked away that ultimately left some feeling lesser or missing out.
viewtopic.php?f=91&t=46713
From Ice
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###Misc
- Changed the behavior of the Bigby line of spells. Previously if you were mind immune you would be struck with a special immobilize effect - now the regular effect will be applied, bypassing normal immunities. Freedom still makes you entirely immune
- Dirgesingers and Evangelists can now see the song options in the -toolbar without bard levels
- Fixed the white and purple ioun stone requiring more UMD than their texts indicated - you may have to drop and pickup your ioun stone to update it.
- Fixed Nature's Balance description; it never received extra CL/5 1d4 SR. Removed its save.
### Black Blade of Disaster
- Fixed and change the AB/damage range of this spell for Harbingers. It will now start at 29 AB/Damage, and it gets a +5 incremenent if you have the weapon hex feat, and another +5 if you are at CL 28.
- Non Harbingers: Fixed a vanilla bug with this spell that prevented it from using the casting modifier as it was intended. This spell now has a base value of 22 AB, but it gains +1 enhancement per casting modifier. This spell is also subject to epic summon scaling bonuses so its AB and damage increases with further CL.
- Wizard Specialist Conjurers treat the blade as if their casting modifier was +5 higher, capping at 20.
- The spell cast from scrolls has a fixed AB of 32.
### Appraise
-Removed the charm bypass effect.
This was added as a way to add nuance to the system and allow further interactions with it, but in reality all it did was re-introduce the appraise jiggle in a new format. While we considered a few potential ways to fix this, I don't think any of them are without issue (hostile merchants, disguise override, unexplainable exceptions, etc), so rather than to add more and more complexity to it, I think it's more sensible to remove the functionality altogether.
An update is in the works alleviate the issues of matching the race requirement.
### dispel
- I got Tom Sawyered into updating the whole -dispel command.
- -dispel now accepts the full string name of the spell or the type of spell, without spaces, in addition to the regular shorthand. So you can now type "sto" or "stoneskin", "glo" or "globeofinvulnerability".
-- As a rule of thumbs, if the spell has "greater" or the author's name, these are ignored. "Mestil's acid sheath" is just "acidsheath".
- This command will now remove any and all instances of the same stacking type, such as using "invisibility" will remove all forms of invisibility - no matter if it's from assassin's invis, the spell invis, improved invisibility or invis sphere
- Little known fact, but you can sequence different spells to be removed individually from -dispel, such as writing "-dispel clar min has" would dispel specifically clarity, mindblank, and now haste. I didn't write this, the functionality was already there.
- The previous spells that were added to the list are now live if you see this changelog
- Also added all variants of mage armor, including epic mage armor
From Aellowyn
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Three new belts!
Two custom made by Aellowyn: A sash and one leather belt with rivets.
One katana belt ripped from the BatintheHat robe.
Belts were made to fit all gender, race and phenotype 2.
-Rivets # 69
-Sash # 70
-Katana # 77

From Eurydice
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Pelvis, shins, thighs, feet 129
Slot 129 now has actual models, and is no longer an empty and bugged slot for the respective body-parts. The fabulous Lisa's High Wizard Caladnei pants from the NWNVault have been modelled to conform to the male phenotype, bringing support for both genders.
Icons have also been added for the pelvises in the inventory, modified from original Bioware icons for male and female pelvises to remain in line with the NWN aesthetic.
-Support for all races.
-Support for pheno 1 and 2.
-Textures have been adjusted on the shins and boots from the original work to have better contrasting with the NWN colour palette.
-Icon support.
Credits go to Lisa on the NWNVault for her original model work. Thanks also goes to Aellowyn for allowing me to repurpose a shin model for the males. Original Vault file here: https://neverwintervault.org/project/nw ... d-caladnei
Please let me know if you have any issues with the model.

