Kalopsia : Request for server alignment data to be published with Playercount

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Quizmar
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Kalopsia : Request for server alignment data to be published with Playercount

Post by Quizmar »

I've always been curious about the alignment distribution, and unfortunately that is not a thing that can be inferred based on available information.
Why? For the fun of data and metrics, the same reason the playercount is around.

My guess, if I am to hazard one, is that there is an even-ish distribution of all alignments, except for LN and TN will have fewer.
Kalopsia, let me know why, or why not, if you would.

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Re: Kalopsia : Request for server alignment data to be published with Playercount

Post by Exordius »

TN represent!

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The GrumpyCat
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Re: Kalopsia : Request for server alignment data to be published with Playercount

Post by The GrumpyCat »

I'd love to see this too? But I've a nasty feeling that it's difficult to gather for some reason. Like it's not logged or something? Be interesting to see what's said though.

This too shall pass.

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Re: Kalopsia : Request for server alignment data to be published with Playercount

Post by Iceborn »

My mind powers tell me that 33.33333(33333)% of the server is CN.

I don't think we currently log alignments, but mechanically it should be possible. Worth adding? I don't know, but looking at the numbers is fun.

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Re: Kalopsia : Request for server alignment data to be published with Playercount

Post by Kalopsia »

This data is stored in a way that makes it hard to access remotely. Rather than in a tidy database column, it's located in the character files themselves.

We'd need additional code to make it accessible for the player counts. If there is enough demand, I will consider it.

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Re: Kalopsia : Request for server alignment data to be published with Playercount

Post by silverpheonix »

It'd be fascinating to see alignments broken down by race. But I can see how that's getting close to something exploitable.

Clayton on the Discord.

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Re: Kalopsia : Request for server alignment data to be published with Playercount

Post by Quizmar »

silverpheonix wrote: Sun Oct 06, 2024 8:28 pm

It'd be fascinating to see alignments broken down by race. But I can see how that's getting close to something exploitable.

I don't see how a the naked figured of alignments by percentage could be exploited in any way
Not to mention the alignment on the character sheet may or may not be indicative of how they play
People are so sensitive to try and call out things as exploitable yet the entire ecosystem and fun of arelith is based entirely on good faith

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Re: Kalopsia : Request for server alignment data to be published with Playercount

Post by Kenji »

Quizmar wrote: Mon Oct 07, 2024 1:35 am
silverpheonix wrote: Sun Oct 06, 2024 8:28 pm

It'd be fascinating to see alignments broken down by race. But I can see how that's getting close to something exploitable.

I don't see how a the naked figured of alignments by percentage could be exploited in any way
Not to mention the alignment on the character sheet may or may not be indicative of how they play
People are so sensitive to try and call out things as exploitable yet the entire ecosystem and fun of arelith is based entirely on good faith

If I knew 80% of the Elves are Chaotic Good, then I know doing a Lawful Evil Smiter build will be some fun time against the majority of the Elven population. That's one way to look at it.

For you, the day Kenji overhauled your class was the most important day of your life.
But for me, it was Tuesday. :face_with_monocle: To-do list

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Re: Kalopsia : Request for server alignment data to be published with Playercount

Post by Rubricae »

Kenji wrote: Tue Oct 08, 2024 3:07 am
Quizmar wrote: Mon Oct 07, 2024 1:35 am
silverpheonix wrote: Sun Oct 06, 2024 8:28 pm

It'd be fascinating to see alignments broken down by race. But I can see how that's getting close to something exploitable.

I don't see how a the naked figured of alignments by percentage could be exploited in any way
Not to mention the alignment on the character sheet may or may not be indicative of how they play
People are so sensitive to try and call out things as exploitable yet the entire ecosystem and fun of arelith is based entirely on good faith

If I knew 80% of the Elves are Chaotic Good, then I know doing a Lawful Evil Smiter build will be some fun time against the majority of the Elven population. That's one way to look at it.

but you wouldn't know what race the alignments belong to.
you'd just know there's an amount of alignments. this is a pretty fringe concern.

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Re: Kalopsia : Request for server alignment data to be published with Playercount

Post by Kenji »

Rubricae wrote: Tue Oct 08, 2024 5:44 am
Kenji wrote: Tue Oct 08, 2024 3:07 am
Quizmar wrote: Mon Oct 07, 2024 1:35 am

I don't see how a the naked figured of alignments by percentage could be exploited in any way
Not to mention the alignment on the character sheet may or may not be indicative of how they play
People are so sensitive to try and call out things as exploitable yet the entire ecosystem and fun of arelith is based entirely on good faith

If I knew 80% of the Elves are Chaotic Good, then I know doing a Lawful Evil Smiter build will be some fun time against the majority of the Elven population. That's one way to look at it.

but you wouldn't know what race the alignments belong to.
you'd just know there's an amount of alignments. this is a pretty fringe concern.

Sounds like you're quite the statistician and mechanics guru, can you explain why it's a fringe concern to the rest of us using logic and data analysis?

For you, the day Kenji overhauled your class was the most important day of your life.
But for me, it was Tuesday. :face_with_monocle: To-do list

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Re: Kalopsia : Request for server alignment data to be published with Playercount

Post by Quizmar »

Kenji wrote: Tue Oct 08, 2024 5:55 am
Rubricae wrote: Tue Oct 08, 2024 5:44 am
Kenji wrote: Tue Oct 08, 2024 3:07 am

If I knew 80% of the Elves are Chaotic Good, then I know doing a Lawful Evil Smiter build will be some fun time against the majority of the Elven population. That's one way to look at it.

but you wouldn't know what race the alignments belong to.
you'd just know there's an amount of alignments. this is a pretty fringe concern.

Sounds like you're quite the statistician and mechanics guru, can you explain why it's a fringe concern to the rest of us using logic and data analysis?

I never requested alignment by race, just the raw alignments of all toons. so this is exactly what I'm requesting:
total pop 2000
Lawful good: XXX
Neutral good: XXX
Chaotic good: XXX
Lawful neutral: XXX
True Neutral: XXX
Chaotic Neutral: XXX
Lawful evil: XXX
Neutral Evil: XXX
Chaotic evil: XXX

Doing it by race would be a TON more work, so if there are 55 (56 some months) races being played, that turns 9 data points into 495 data points

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Re: Kalopsia : Request for server alignment data to be published with Playercount

Post by silverpheonix »

Quizmar wrote: Tue Oct 08, 2024 8:21 am
Kenji wrote: Tue Oct 08, 2024 5:55 am
Rubricae wrote: Tue Oct 08, 2024 5:44 am

but you wouldn't know what race the alignments belong to.
you'd just know there's an amount of alignments. this is a pretty fringe concern.

Sounds like you're quite the statistician and mechanics guru, can you explain why it's a fringe concern to the rest of us using logic and data analysis?

I never requested alignment by race, just the raw alignments of all toons. so this is exactly what I'm requesting:
total pop 2000
Lawful good: XXX
Neutral good: XXX
Chaotic good: XXX
Lawful neutral: XXX
True Neutral: XXX
Chaotic Neutral: XXX
Lawful evil: XXX
Neutral Evil: XXX
Chaotic evil: XXX

Doing it by race would be a TON more work, so if there are 55 (56 some months) races being played, that turns 9 data points into 495 data points

How many datapoints by race and class?

What about doing class by race?

Clayton on the Discord.

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Johnathan Rigsby: [Whisper] This is unfair.

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Re: Kalopsia : Request for server alignment data to be published with Playercount

Post by Quizmar »

silverpheonix wrote: Tue Oct 08, 2024 11:15 am
Quizmar wrote: Tue Oct 08, 2024 8:21 am
Kenji wrote: Tue Oct 08, 2024 5:55 am

Sounds like you're quite the statistician and mechanics guru, can you explain why it's a fringe concern to the rest of us using logic and data analysis?

I never requested alignment by race, just the raw alignments of all toons. so this is exactly what I'm requesting:
total pop 2000
Lawful good: XXX
Neutral good: XXX
Chaotic good: XXX
Lawful neutral: XXX
True Neutral: XXX
Chaotic Neutral: XXX
Lawful evil: XXX
Neutral Evil: XXX
Chaotic evil: XXX

Doing it by race would be a TON more work, so if there are 55 (56 some months) races being played, that turns 9 data points into 495 data points

How many datapoints by race and class?

What about doing class by race?

race and class becomes 3025
if we did race, class, and alignment all separate that would be 27, 225

Basically to do a breakdown of each race by class would be 55 classes for 55 races (i know a lot of races don't get certain classes but I can't be bothered). So each race would need a count of the class distribution. From there, each of those, would need an alignment distribution as well, meaning 9(55x55)

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Re: Kalopsia : Request for server alignment data to be published with Playercount

Post by Kenji »

Another thing to keep in mind regarding race is that script-side (consequently the design side of things) it is split up between Parent Race and Subraces.

For example:

  • Elf is a parent race
    1. Moon Elf is its subrace
    2. Wild Elf is its subrace
    3. Sun Elf is its subrace
    4. Drow is its subrace
    5. Wood Elf is its subrace
    6. Gloaming is its subrace (?)

And then there are certain add-on bloodlines that is Planetouched (Genasi or Aasimar/Tiefling) which appends upon the first subrace of the parent race (Only Moon Elf, Shield Dwarf, or Lightfoot Halfling can be planetouched), which is also technically treated like a subrace

Another factor not listed here is the separation of “Surface” vs “UD” oriented (sub)races

This also applies to the other base races such as Halfling, Dwarf, and Gnome, as well as the less conventional races such as Monstrous Humanoids or Goblinoids.

In mechanics, this meant that bonuses such as Ranger’s favored enemy would apply specifically to Parent Race which often umbrellas over a few subraces — disregarding the subraces and only looks at the parent race

Certain interactions (be it mechanical or scripted behavior, etc.) would then be case dependent on Parent Race or Subraces.

That said, to go back on topic, for statistical purposes I can see using only parent race for analytical purposes to cut down bloat, but also with the separation of surface and UD in mind. Have Planetouched included in the parent race category, too

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Re: Kalopsia : Request for server alignment data to be published with Playercount

Post by Ruzuke »

On the surface playing an elf (none aasamir, Teifling, and fey'ri) is quite different. From one another. A few of those outsider races have alignment requirements (and one has a typical and rare alignment).

For analytical purposes seeing how people play those I would want to see it tailored to the the type of elf they are. I would expected most elves and aasamir to be good (leaning towards chaotic). I would expect most of the Tieflings to be neutral to evil and most of the fey'ri to be evil.

Parent race for gloaming was half-elf.

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Re: Kalopsia : Request for server alignment data to be published with Playercount

Post by The GrumpyCat »

Personally I'd just be interested in raw alignment numbers.
Breaking it down further by race would be a cherry on top? But just raw numbers would make me a very happy kitty.

This too shall pass.

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