VFX on weapon reskins

Bugs relating to the Models, Tilesets and Areas of Arelith.


Moderators: Active Admins, Active DMs, Area Developers, Artist/Animator

Post Reply
User avatar
Dreams
Posts: 1416
Joined: Sun Jul 30, 2017 3:13 am

VFX on weapon reskins

Post by Dreams »

The reskins don't seem to have had VFX types adjusted for them:
Image

This one is the Lawful Protector Halberd with a yanyuedao top.

If VFX can not be fixed for weapons that they obviously don't work for, how about just disabling them for that particular appearance option? That way you won't get all of this wonky shit that goes against the carefully curated aesthetics of Arelith.

RP only starts at 30 if you're a coward.

Guide to RP: https://www.youtube.com/watch?v=zZK2325DLsE

User avatar
DM Starfish
Art Director
Art Director
Posts: 1005
Joined: Tue Mar 31, 2020 12:22 am

Re: VFX on weapon reskins

Post by DM Starfish »

Not easy to address but I agree that it is an issue.

Roleplay is a two way street.
User avatar
Dreams
Posts: 1416
Joined: Sun Jul 30, 2017 3:13 am

Re: VFX on weapon reskins

Post by Dreams »

It’s possible to just turn off VFX. Isn’t a quick solution to do that for models that don’t have a VFX made for them? What about adding an item that allows players to strip VFX off a weapon they want cleared. That puts it in the hands of players and means the good artists don’t have to do lots of extra work fixing things or making VFXs work

RP only starts at 30 if you're a coward.

Guide to RP: https://www.youtube.com/watch?v=zZK2325DLsE

Post Reply