Whips

Suggestions relating to the Classes, Spells and General Mechanics of Arelith.


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Azensor
Posts: 286
Joined: Wed Oct 11, 2017 3:14 am

Whips

Post by Azensor »

Something thats been bugging me for awhile now is how whips are just..rarely if ever really worth using,so just to give some comparison between whips and other small-sized weapons.
Wakizashi 1d8 19-20/2x
Lance Small 1d6 3x
Handaxe 1d6 3x
Short Sword 1d6 19-20/2x
Sickle 1d6 3x
Spear 1d6 3x
then whips stats
whip 1d2 20x2

I'm going to assume the stats were set so low because of the old school disarm and how it worked but with the current disarm being what it is currently maybe its time to adjust whip stats abit? I dont know what would be best maybe 1d4 with 19-20/2x or 1d6 3x? idk i'll leave the numbers up to yall.

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In Sorrow We Trust
Posts: 1367
Joined: Tue Nov 19, 2019 7:10 am

Re: Whips

Post by In Sorrow We Trust »

there are some very strong whips in the game that contributed to the decision of leaving them at 20x2, it would need greater consideration on a balance standpoint especially due to some classes getting access to whip for free

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In Sorrow We Trust
Posts: 1367
Joined: Tue Nov 19, 2019 7:10 am

Re: Whips

Post by In Sorrow We Trust »

for discussion with back end balance topics:

probably either

  1. keep existing whips at +5, keep them 20x2, add new more available +5 whip.
  2. reduce the ab of existing +5 whips to +4, change whips to 19-20x2, add new +4 whips.
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