Signature Weapon and Two Weapon Fighting

Suggestions relating to the Classes, Spells and General Mechanics of Arelith.


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Waldo52
Posts: 684
Joined: Fri Feb 12, 2021 7:09 pm

Signature Weapon and Two Weapon Fighting

Post by Waldo52 »

I think signature Weapon should work for two melee weapons if you have the two weapon fighting feat.

Rationale:

Weapon focus is modified on Arelith to effect weapon groups instead of individual weapons. I suspect the developers did this to give players a bit of freedom and wiggle room. A longsword and a dagger look cool dual wielded. A handaxe and a whip look totally awesome. These unique looks are effective on Arelith because weapon focus has more flexibility.

There is a fear of missing out aspect with signature Weapon. The feat is an auto include for deep rogues, or very close to it. I don't believe that we should have to choose between making cool looking characters and ability taking essential feats. I do not want to be pigeonholed into taking Grip of Night x2 .

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Sincra
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Joined: Fri Oct 08, 2021 6:48 pm

Re: Signature Weapon and Two Weapon Fighting

Post by Sincra »

For context sake, the Improved version of Signature Weapon actually does let you select two weapons.
This should be taken into account on any approval or denial.

Irongron wrote:I've literally never used -guard on anyone.
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