In Sorrow We Trust wrote: Wed Mar 12, 2025 12:10 pm
yep, we can absolutely look at stat requirements for anything left behind. might be nice to have a list of what's no longer possible.
I'll let others focus on particular builds that were disabled. I will instead attempt to tackle the even more fundamental problem of high stat requirements, because this affects almost anyone playing with a malus race.
I found another ready example in my vault: a Duergar hemomancer. Again, this is a CHA malus race, but do we want to completely disable such combos? I would argue "no". To be functional, a hemomancer requires 22 Hard Charisma for Epic Spells and 26 Hard Charima for optimal Red Harvests. Here again, I could just baaarely get there with Great Charisma III, and this is throwing everything at just the primary stat on a malus race, not even trying to do anything fancy. If you want to even allow for Duergar hemomancers, then, you have to lower ability requirements.
So, here is a list of feats/abilities I think we need to look at lowering in a post-great-ability-era-Arelith. Many of these are simply not reachable on any sort of race with a malus.
-Thundering Rege 23+Str
-Blinding Speed 25+Dex
-Epic Dodge 25+Dex
-Self Concealment 30+ Dex
-Perfect Health 25+Con
-Plant Shape 25+Wis
-Song of the Heart 25+Cha
-Great Smiting 25+Cha
-Divine Champion 24+Cha
-Invoker Abilities 26+Cha
-Warlock Abilities 24+Cha, 24+Str, 24+Dex, 18+Con
Discussion: Team Arelith has done some great work on this already, with Planar Turning, Mighty Rage, and Epic Damage Reduction. Recommend all of these be reduced to about 20 at a maximum to facilitate the new environment.
There are also some concerning high-stat synergies required for class functionality.
Divine Champion - Str/Dex (AB), Con (Divine Wrath), Cha (Smite/Passives)
Totem Druid /Ranger- Wis (Spells/PS), Con (Animal Companion)
Warlock- Str, Dex (Melee/Blast), Con (Undying), Cha (Spells, Pact Functionality, Abilities)
Discussion: I am not sure this is a comprehensive list, but I would add to this any class that has a 20+ requirement for full class functionality in a non-primary stat. These are simply hard to meet without the great ability feats and sometimes outright impossible on a malus race. The Totem bit stands aside of this as an anomaly where you are requiring con to use on a class ability on a minimum -4 con malus class, which could be end up being -6 or more on a con malused race. I've recommended ditching this before and tying it to something like hard wisdom.