Hello. I want to start a discussion about the current state of the Swashbuckler class. I wish to start by voicing my opinion, as uneducated as it may be.
I find Swashbuckler a severely underperforming class and in need of some changes, or even extra features. It appears to support an extremely limited amount of playstyles and is missing something defining.
- It's good at climbing and sailing,
- It's got helpful defensive buffs (extra AC, saves...), though not many,
- At later levels, can completely ignore any damage for a short time.
- It's got freedom of movement at a three-minute cooldown as a utility
So considering these highlights, I'd say Swashbuckler's role is to tank. The problem is, if you're trying to build a tank, there are better options, and most people go for them rather than Swash.
Second of all, NWN is not WoW, there are no clear role definitions and you can't just tank in this game. You need to contribute skills and damage, as well. A good build will probably have high damage, survivability, and maybe even some party skills.
And the issue is Swashbuckler's damage is extremely low. INT modifier bonus makes practically no difference, regardless of how high you get STR builds will always outclass you. The big problem here is that INT is a secondary stat that doesn't affect anything else, so is unlikely to be high.
And as for skills, unless you focus on sailing (a late game activity!), Rogue is just better due to more class skills and more skills per level.
Even when you want to build a supporting character by reducing enemies STR and CON (via Feint/Second Intention), it's extremely rare to be useful - very few enemies live long enough for such debuffs to matter. So the party only needs you for tough enemies.
When multiclassing, if you want to invest only a few levels, Swashbuckler doesn't offer much - it's probably better to grab Fighter or Rogue levels.
And when you want to invest many levels, you need to invest a lot of levels to get something useful - and even then, those useful things are plagued by problems as I described above.
So what do I suggest?
I'm by no means experienced in NWN build-making, but here's what I think would help. Only one of those points, or maybe a few of them, but not all of them at the same time :
- INT modifier bonus to damage gets better the more levels you take in the class. In very late levels, maybe even 2.5x INT modifier. This would not stack with STR, and the higher bonus would be used.
- As an alternative to the above point, the ability to also add a DEX modifier to damage alongside the INT modifier. This would be a unique feature because as far as I'm aware, nothing in NWN allows to add DEX to damage.
- A bonus to parry skill alongside climbing and sailing.
- Increased crit chance for ripostes.
- Extra AC to offset the fact that Swashbuckler does not use shields. It could be based on the INT modifier.
- Add paths to Swashbuckler to focus more on offensive or defensive.
I want this opinion to be taken with a grain of salt, because - as I mentioned - I'm not that experienced and perhaps there is something about the class I do not consider. And it is not my goal to make the class overpowered, just... competitive with alternatives.