Android Sufferer wrote: Sat Apr 12, 2025 10:31 amxtul wrote: Thu Apr 10, 2025 6:25 pmAndroid Sufferer wrote: Thu Apr 10, 2025 5:59 pmThey're not that bad at all. Useful in dips and stand up great as a class - however they don't really have much unique going for them.
Third intention is fantastic, but you really need to be pure to get much mileage out of it.
Feint and second intention are cool but rarely actually apply in any combat because of NEP and the prevalence of immunity to ability drain in PvE, rendering them worse than a craftable poison.
But doesn't your post, in fact, point out that Swash is kind of bad?
- It's useful for dips (I assume for INT damage), but then why not turn it into a prestige class with 5 levels, like Invisible Blade?
- Third intention requires full Swash levels, practically causing your character to be built around that particular feature
- Feint feats (arguably the strongest point of the class) don't work that well in most cases, either due to the prevalence of immunities or due to the short life span of enemies
No, I think it's in a good spot - if you consider Harbringer to be an outlier.
My issue with the class is it's just 'numbers' more damage, more ac, more ab etc. which isn't bad, it's just not unique. You're relatively indistinguishable from a fighter unless you get into trouble and pop 3rd intention, which is a rarity.
The on-hits which would make it more unique don't work, so as a suggestion having bypass NEP / ability drain immunity would help that class identity. (Applied poisons already do this)
It's bland, not weak.
Harbinger has just straight-up broken abilities. When I heard about Hex of Runebreaker, I had to ask other contributors "is this supposed to work like that?" because I didn't believe anyone would intentionally give a level 6 PC (or 6 harb dip) an instant-use, saveless "I win" explosion button against any summon be it summon creature 1, gate, or Conduit. (That warlock summons are special and get the only save is weird).