Arelith Updates!

Twohand
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Re: Arelith Updates!

Post by Twohand »

From Eurydice

2 new forearms, 86 and 87. Both male and female, pheno 1 and 2.

Thanks goes to Lisa on the Vault for her Tika Waylan and Caramon Majere armor pack, from which these gloves were derived from. Original file here: https://neverwintervault.org/project/nw ... mon-majere

ROBE UPDATE:
On top of the addition of these two forearms, I have gone through the robe 2da and enabled belt support for over a dozen different skirts, tabards and jackets.

Full list of robes with belts newly included: 20, 21, 24, 25, 26, 27, 43, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 152, 154-170, 175 and 176. (That's a lot of robes!!!)

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Re: Arelith Updates!

Post by DM Starfish »

From Starfish
Just in time for April 1st:
A number of selected sounds have been changed with opt in overrides that can be found and installed using the below forum link
Extremely immersion breaking!

viewtopic.php?p=351485#p351485

Roleplay is a two way street.
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Re: Arelith Updates!

Post by Spyre »

From the team

With the recent larger sweeping changes and also having to put up with our April Fool’s shenanigans, the team is resetting everyone’s timers for rolling characters. This will be done later today and a confirmation of it being done will be sent out.

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Re: Arelith Updates!

Post by Twohand »

From Twohand

  • Fixed Guldorand town criers getting stuck in an endless walking loop.
  • Fixed the Skaljard banker announcing how much gold you have.
  • Fixed the Violet Fungus NPC.
    • No more T-Posing!
  • Updated Stingers to be a bit more lore friendly.
  • Added a message board to Guldorand's City Port area.
  • Bards can now learn a few songs while exploring the wilderness of Skal.
  • Galerock, Jotunhold, and the Underdark Hidden Cove quarter received some visual and gameplay tweaks.
  • Restored the Funeral Pyre in Skaljard.
    • You can use it to discard player corpses.
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Re: Arelith Updates!

Post by backlands »

From the team

In roughly 2 hours, around 6PM UTC time, the servers will be going down for maintenance. This is necessary for us to roll out an update to the database which needs to be inactive for the update.

You will receive an in-game notice as usual that the servers are going down for a restart around this time. The maintenance window is estimated to be between 15 and 30 minutes, we will provide an update if this timeline changes.

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Re: Arelith Updates!

Post by backlands »

From the team

We are ahead of schedule currently so we will be going down for maintenance early at roughly 5:30PM UTC. Server announcements will be going out shortly.

Thank you for your patience, this will be worth it!

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Re: Arelith Updates!

Post by backlands »

From the team

Coding by Ice
Based on a design by Hoodoo
With NUI expertise of Amnesy
Assisted by GrumpyCat
Reviewed thoroughly by backlands
Cemented with a nod from Irongron

The New Award System

What:
The new system introduces point-based currency that is mainly gained through playtime. Award Points (AP) will be used henceforth to gain access to awards.

How:
Playing!

AP is gained every IG hourly tick and added both to your character and your account, with a standard split of 80%/20%.

AP in your account is free to use. AP in your character must be released first, by the act of the Epic Sacrifice your character. Deleting your character to earn awards is no longer required, but it is encouraged.

The awards are still tiered, purchasable only with AP.

  • Minor - 40000
  • Normal - 100000
  • Greater - 400000
  • Major - 800000

Gaining AP:
Every minute you receive 10 AP, however, there's a monthly cap of 36000 points shared across your characters, achieved by playing 60 hours.

Adventure XP from all sources (except writs and the -adventure mode) will reward a small amount of AP.

The d100 roll on Epic Sacrifice still exists, and it can reward anywhere between 6000 to 30000 AP.

DM Awards:
DMs are now capable of awarding PCs directly various sums of AP.

RPR plays a small factor in your AP earnings. RPR 30/40/50 will add 10/15/20% multiplier to your AP gains.

Conversion:
Awards in your account will be turned into points of the equivalent value to a maximum of 3 million points.

At this time existing characters will have their past playtime converted to points and stored to the database table for the character. In the future we will introduce a system to earn these points to your account pool.

For further information please read the full announcement at the link below.

Refunds
Characters past level 11 that have accumulated 60 hours of playtime will be eligible for a partial refund of their awards on delete/remake, in the amounts:

  • Minor - 36000
  • Normal - 67000
  • Greater - 160000
  • Major - 160000

Why:
The award system is a crucial component of Arelith, meant to regulate the access to exotic races and reward players with unique boons, all with as little active staff involvement as possible. While it has served that purpose for a long, long time, Arelith has grown into a truly magnificent and sizable roleplaying community - and the award system needed to evolve.

We've seen its growing pains - or lack thereof - as a sore point for the community and the 'feel' of the game.

Nowadays, the award system is mostly regarded with contempt and disdain, for many reasons - its luck-based nature is akin to gambling, it is skewed to favor grinding and rolling of disposable characters, and roleplay has no bearing on your success. All things that we've been meaning to address for a long time, but committing to the act of reworking it was an ordeal that needed to be approached from many angles, programmatic, systematic, ethics, and as a component of the game that encouraged players to keep playing and feel excited for the future.

The goal is a system where all players can feel rewarded for the act of merely playing, without feeling the urgency to level up as quickly as possible or that they could be 'playing the game wrong'. The goal is a system that rewards roleplay first, and where mechanics and leveling efficiency are largely irrelevant.

We know this system is also not perfect, but we feel it is a more balanced approach. Not to mention it allows us to work in a far more flexible way to do things we couldn't do before.

Questions/Answers:

Q: But It'd take like 2 years to get a major in this system!
A: The numbers will change. Since we expect a huge conversion of AP, many players will have instant access to one or more Majors worth of points. We expect the numbers to generally decrease over time, but exotic races that are exceedingly popular may increase in cost.

Q: It's still 2 years!
A: Only if you don't account for all the other AP sources. We expect it'd take less time to earn a major award, but we will be adjusting as we see the new system being used.

Q: Won't a lot of people have a major after the conversion?
A: Yes, it's one of our main concerns, but we decided to go forward regardless. We fully expect a period of more than usual award races and will monitor this closely.

Q: But I just rolled the character I've been playing for the last bazillion years! Can I get the points I would have otherwise?
A: Unfortunately, no. There's no way to make the transition clean and seamless where no one is negatively affected, so we can only hope to make it fair.

Q: Can I refund my current character to earn AP?
A: Yes! All characters will be handled by the new system.

Q: How do I qualify for a refund?
A: Characters that have never crossed the level 10 threshold will get a full refund on delete or remake. Characters that have crossed the threshold must accumulate 60 hours of playtime to qualify for a partial refund. This requirement may be adjusted in the future.

Q: Can I play 60 hours with a character to hit the cap, and then do it with another?
A: No, the cap is shared across your account. While we want to reward playing and loyalty, we don't want people to feel 'compelled' to grind in a different way. This limit may be adjusted as we see the system evolve.

Q: Do all points contribute to the 60 hours cap?
A: No, only time is capped. Other points are not because we feel they are less significant to the overall accumulation of points and they are PC-locked.

Q: When does the cap reset?
A: Exactly 30 days after you log in, every month.

Q: How can I see my points?
A: Use the -awards command.

Q: Does -adventure count as a source of adventure XP?
A: No, only one-time events and unique monster kills do. This includes first-time events like finding a portal, killing a race, finding a special location, finding a lasso spot, crafting an item, visiting an area, or killing a yellow name monster.

Q: How is the AP you get sorted?
A: All AP you get from adventure XP goes to your character only. DM-awarded AP can go to either. Time-based AP is split 20/80% - 20% to your account, 80% to your PC. AP awarded through the first time system initialization goes to the character if it's a legacy (has not been played in the last 5 years) character, or split 20-80 account-character if it has any playtime recorded in the last 5~ years.

Q: When does RPR come into effect?
A: Almost always. Notably, points awarded through refund and the 5% roll are not affected by RPR.

Q: Is there still a cooldown on epic sacrifice?
Y: Yes, but it only affects the extra AP from the epic sacrifice roll (that value between 6000 to 30000). The formula for the old 5% roll is still about the same, requiring a million GP and level 26 > to get the best results. This intentionally has a less significant impact to total points.

Q: Don't you think that X is too many/not enough points for doing Y?
A: We'll be monitoring the impact of every component of the system and adjusting everything accordingly. New systems take time to smooth out and we plan to be proactive.

Q: Do I need to be in epic levels to release the points?
A: No, you can release your points at any moment, using either the delete or remake character commands, with the above mentioned refund limits.

Q: Why do I have like 56 minors awards at creation?!
A: The awards you see in the award purchase dialog are calculated dynamically, so you will see how many awards of that type you could purchase with your total amount. That means that if you have, say, about 400,000 points in your account, you would be able to purchase 10 minor awards, 4 normals, or 1 greater. Of course, using a minor award will deduct 40,000 points from your account, so with your remaining points you will be able to purchase 9 minors, 3 normals, and no greater or major.

Q: I found a bug!
A: Report it in the forum!

Q: This is cool, but why doesn't it do X and Y too?
A: This is the first phase of a larger award overhaul project. Many more features are planned for the future, such as possibilities like the ability to choose awards for existing characters, the ability to choose multiple awards, or dynamic and individual prices for the awards.

Q: But why didn't you code it already?
A: Too much code. This project has been on hold for a reason or another for the last 5 years (five years. Five!). In order to start moving forward, we've decided to take any step first, no matter how small.

Q: When are we seeing those other updates?
A: Do not hold your breath. We will have to spend some time monitoring the state of the game and addressing unforeseen issues, thus it would be risky to rush to implement the next update without ascertaining that it is safe to do so first. So, hopefully Soon(TM).

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Re: Arelith Updates!

Post by backlands »

From the team

We are aware that the points from conversion of legacy characters is not currently visible in-game. Rest assured that these points are converted and stored into your account, they are simply inaccessible. You can now view this amount in the Astrolabe and a future update will allow you to see them in-game. We are working on plans for how to slowly release these points from the legacy pool with playtime in the future.

For context, these points are already multiple millions for some accounts and once more players begin logging in to other characters those numbers will increase drastically. For this reason we plan to address releasing these points with future updates.

We are aware that points are not being awarded correctly in Skal. A fix is in the works.

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Re: Arelith Updates!

Post by backlands »

For Vampire Major Award Seekers:

We are at 10/13 max vampires and I have re-opened them up for application. Those interested may send an application, and I and the DM Team will choose the three highest quality apps to fill the empty slots.

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Re: Arelith Updates!

Post by Twohand »

From Eurydice

Belt Scabbards Update

Belts 67 and 64 (Both sheathed and unsheathed sword models) have been given a facelift to better resemble medieval longswords. The shape is sleeker and better defined. Thanks goes to SweetPotato for the original models and belts. As always, support for all races and both phenotypes.

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Re: Arelith Updates!

Post by backlands »

From Ice

Award Fixes

  • Fixed an issue that caused points to not be correctly added to the PC.
  • Added a historic (locked) points to the feedback in the -awards command.
  • Connecting will automatically trigger an award point internal process - this means you won't have to run -awards to have your points updated on every character.

Award Cooldown

  • Re-added the cooldown to the epic sacrifice roll (it went missing during the update frenzy).

This cooldown only affects the extra AP you get for rolling a character. PC-locked AP is still released and partial refunds are still issued according their own conditions.

The code for rolling remains unchanged - under the hood, you are still rolling for the same minor/medium/greater/major.

Refund Feedback

  • Added a missing condition to the feedback on refund. When you are about to delete the character, it will inform you (correctly now) whether you are subject to a full, partial, or no refund.

If you deleted a character and you didn't receive any points when the system said you would be refunded, that one was my fault. Please reach out to the DMs using the Astrolabe to ask for support.

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Re: Arelith Updates!

Post by backlands »

From backlands

Astrolabe

Fixed a bug preventing players from submitting their comments/posts to existing Requests / Reports. Apologies for restricting this access with a recent update, feel free to submit any additional comments you have now.

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Re: Arelith Updates!

Post by Twohand »

From Aellowyn

Added 15 new heads- now including more bald choices.

  • 7 Human male [105 - 111]
  • 3 Elf female [45 - 47]
  • 4 Halfling female [30 - 33]
  • 1 Human female [96]

Credit goes to: TheBarbarian, NwN and myself, for the original elf and halfling additions, heads cut from familiar NwN NPCs, and of my own creation. Enjoy!


From Twohand

  • Added empty scrolls, bone wands, and magical potion bottles to Clarissa's inventory in the Heartwood Grove.
  • Updated the town of Sibayad with a stone wall (models by the great Zwerkules!) and a bell that, when rung, can be heard across the main town area, the Arena, and the Golden Alleys.

From KenC

  • Fixed an exploit that allowed ranged special attacks to be used from stealth and ignore line of sight.
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Re: Arelith Updates!

Post by backlands »

From Ice and Twohand

###Song Feedback

  • Fixed an issue that caused curse songs to display as "Classic Chorus" when re-triggering the area learning check

From Ice

###More Award Fixes

  • Skal players with a level freeze should now be able to accumulate AP normally
  • Improved readout formatting for award information from -awards

From the team

Award Points will no longer be usable for players at RPR 0 or RPR 10 at character creation. Previously players at these levels were unable to earn awards, however with new system these players gain points from playtime as any other player. Earned points will be usable once you are at a higher RPR.

Approval for being moved from a 10 to 20 RPR is rather quick and can be approved by a single DM when we recieve a ticket for this request. Reminder to players with RPR 40 and 50, please use -recommend when you feel a player should be commended as you may bump a player from 10 to 20 RPR automatically!

Otherwise, please feel free to submit a 10 > 20 RPR request if you feel your RP is deserving of review, note that past RP is required to reach RPR 20.

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Re: Arelith Updates!

Post by backlands »

From the team

You may have noticed a new pre-load page on our websites today with an anime character. This has been implemented to address a new increasing trend we are seeing: excessive usage and AI scraping. This new page is intended to reduce that drastically or entirely. Together with this we have an exciting announcement to make!

Art Contest!

This new service we are running has a unique character on the pages which we can customize and we want to do so. To this end we are inviting everyone in the Arelith community to join us and submit their artwork to replace the "happy", "unsure" and "unhappy" images currently used.

All submissions must be original art by you, no AI or art from other creators!

A deadline for submissions will be provided in the next few days but expect it to be 2 or so weeks out.

The prize for the winners will be as follows:

  • 1st Place: $100 & 100,000 Award Points
  • 2nd Place: 100,000 Award Points
  • 3rd Place: 100,000 Award Points

From the Team

Art Contest Update

I made a slight error in the announcement yesterday on the dimensions for the submissions. Art should be submitted that presents well at 512px by 512px, not the previously mentioned 256px. Larger submissions are fine, just make sure it can resize well to 512px!

Examples have been added to the forum thread for submissions linked in this announcement.

Deadline

The deadline for submissions is June 1st at 00:00 UTC! That is roughly 24 days from today (https://a.chronus.eu/1BCBFA0).

Full details and requirements for the contest are outlined here:

viewtopic.php?p=353070

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Re: Arelith Updates!

Post by backlands »

From Ice and Backlands

Award Refunds

The conditions for refunding awards have been updated. A character will qualify for a full AP refund if BOTH these conditions are true:

  • Has never reached level 11
  • Has played less than 30 hours (played, not just existed)

Otherwise, a partial refund will be always issued. The 60 hour waiting component has been removed.

The -awards command will inform of your remaining playtime before one stops qualifying for a Full refund (in multiples of 5 minutes, do not wait until the last second possible to refund or you may miss your window).

Note: This does not give license to the players to make an award character, delete it at 29 hours of playtime, and make it again ad infinitum. This kind of behavior will result in getting a talking-to from the DMs very quickly.

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Re: Arelith Updates!

Post by backlands »

From Ice and Kenc

Harbinger Fixes

  • Fixed a bug that caused the +2 universal saves from Misfortune's Favor to always apply regardless of the PC possessing Dark Blessing/Divine Grace.
  • Fixed a bug in Dark Claim that allowed it to be used at a higher range than intended and without line of sight.

From Ice

Area Heals

  • Minor fixes to the healing circle/mass heal code that was allowing people to metagame active scryers.

Totem Druids

  • Characters taking the totem druid pact that would go under the 3 score mark won't get bricked anymore. Instead, they will have to pay the 'debt' owed in an ability score by the next, with an order of STRENGTH>DEXTERITY>CONSTITUTION.

That is to say, if a character has only 6 base strength and tries to take the pact, their strength is reduced only to 3, but their dexterity would be reduced to 5, and so on. Constitution does NOT loop back into strength.

NPC Metagaming

  • Badoc and certain alhoon's dialogue branch will no longer reveal the PC's class/subrace.

From SK and Ice

Fixes to various feat and skill descriptions to more accurately reflect their functionality.

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Re: Arelith Updates!

Post by backlands »

From Ice and backlands

Legacy Award Points

  • The legacy (or historic) points that have been snoozing safely in the database will slowly enter rotation again.
  • While you are playing, every server tick (every 5 minutes) 1000 points from your pool will be directly transferred to your account.

You may notice that your legacy points have been multiplied by a factor of four, allow us to explain. Previously, historic points were not converted to their full intended value when a character initialized the award system. Instead, only 25% of their points were stored in the vault (this is why your beloved character with 3000 hours of gameplay only accounted for like 300k points). The stored amount has been restored to the intended 100% and going forward characters that are first touched by the new award system will earn the correct amount of points.

What Will Change in the Future?!

We intend to increase the rate at which legacy points are distributed as time passes. The initial 1,000 points per tick is our starting point. We intend this to gradually add more "money" (points) to the award economy over time. We know there is an uptick in the amount of fantastical characters at the moment and this slow trickle is to reduce another sudden influx.

-award Display Hotfixes

  • Fixed a tiny issued that caused the display to always read PARTIAL refund
  • The command will also account for legacy awards (converted to their current equivalent of points) when notifying how much AP has been used in that character
  • No refund data will be shown if the PC has not spent AP/awards (since they have nothing to refund)
  • The timer will no longer overflow past 60 hours
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Re: Arelith Updates!

Post by Twohand »

From Twohand

  • Expanded the Cordor Gallery with a new empty room where players can display their art.
  • The Wizard of Guldorand can now buy scrolls directly from the player's scroll case.
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Re: Arelith Updates!

Post by Twohand »

From Twohand

  • Added a printing press to the Library of Cordor near the Oghmanyte scribes.
  • The scroll vendor outside the Earthkin Keep in Brogendenstein can now buy scrolls directly from the player's case.
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Re: Arelith Updates!

Post by Spyre »

From Spyre

A new subset has been included on the Astrolabe for Reports and Requests. This subset is called Account Related and has subcategories for Account Issues, Character Issues, and Account Mergers. This should help fascilitate requests that I may process more easily and give them the appropriate category to place it. Wording of the subcategory descriptions are subject to change when necessary for further clarity or adjustment of expected issues. Please feel free to DM me of any suggestions if I missed anything.

Thanks,
Spyre

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Re: Arelith Updates!

Post by Spyre »

From Spyre

Abuse of Staff

It should not have to be said again given the fact that poor actors had resulted in Irongron stepping back. However, it seems it is still needed. No member of the staff - not even a single person in the community - deserves your abuse. If you have nothing nice to say and still want to play here? Bite your tongue. But, the moment you decide to verbally abuse a member of the staff, you will be personally removed from the server with no chance of appeal. This server is not your right. It is a privillege and we will take it away.

There is a point where these individuals are just not a good fit for the server and need to be removed. And, we will wipe our hands clean of them moving forward as we can only give so many chances. Stop acting like a child who got its toy taken away. Enough is enough. Grow up.

And, to the 95% of the community that this does not apply to: Thank you for making Arelith great and I hope you are not faced with this. If you ever are, please screenshot and report and we will address it. Your fun should not be ruined by the poor decisions and lack of maturity of others.

Regards,
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Re: Arelith Updates!

Post by backlands »

From the team

Bot Protection Art Contest

Just a brief reminder to everyone that that art contest currently going on is scheduled to have submissions closed in roughly four days on June 1st at 00:00 UTC! Please make your submissions before this time if you want a chance at the following prizes:

  • 1st Place: $100 & 100,000 Award Points
  • 2nd Place: 100,000 Award Points
  • 3rd Place: 100,000 Award Points

All details in the forum post linked below.

Deadline: https://a.chronus.eu/1BCBA00

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Re: Arelith Updates!

Post by Kalopsia »

From Zaphiel

NUI Toolbar

Fixes:

  • Fixed rods are not displaying spell icons.

Changes:

  • It is no longer allowed to customize slot uses label position.
  • Potion and wand icons are now 20% smaller.

Additions:

  • Slot uses label color is now customizable. You can select a color from a predetermined color list. At the moment available color options are: Yellow, Green, Red, Cyan, and White.
  • Spells with metamagic assigned to the slots now will show a letter on the bottom-right of the slot to easily identify which metamagic is being used.
    • E: Empowered
    • X: Extended
    • M: Maximized
    • Q: Quickened
    • S: Silenced
    • L: Stilled
  • Added an option to show prayer icon when -pray command is assigned to a slot.

From Twohand

  • The Skull Coin traders will now acknowledge Rakshasas, Shifters, Yuan-ti, and Green Hags as fellow monster friends, as long as they shapeshift into their more monstrous forms before speaking with them. Kenkus also get the monster pass.
  • If you start making a name for yourself in Andunor's cage fighting scene in the slave pits, your Radiant Heart signet ring may be taken away by the NPCs in the Falls of Ascension.
  • Added two quarters to the Tower of the Unsealed in Skal.

From KenC

Ricochet

  • Cooldown increased to 12 seconds at base and 6 seconds during haste.

Entangling Shot

  • DC now scales with Wisdom if the user is a Zen Archer.

Bug fixes

  • Circle Kick should apply to gloves automatically on logging on and after resting.
  • Invisible Blade's attack scripts will disable properly if using incorrect weapons types.
  • Shuriken will gain slashing damage when using physical damage scrolls on assembly templates
    (keen edge, greater magic weapon)

-Cover

  • Using -cover will inform the user if Disable Automatic Cover is enabled.

From Ice

Black Blade of Disaster

  • This spell will now always use the corresponding caster ability modifier for all classes. Wisdom-based casters will now correctly use wisdom when calculating the blade's enhancement modifier.

Wizard Dispel Resistance

  • Fixed a formula that caused the intended 31/32/33 dispel resistance of pure wizards to never apply.

Atrocity Whisper

  • This ability is now only activatable on hostile targets, to prevent accidentally hexing your besties and casual bystanders.

Harpers

  • Added Unremitting Cadence II to the Master Harper bonus feat list - it was missing

Silence Fixes

  • Fixed a bug caused by engine-level shenanigans that caused Silence's spell penetration to be equal to a mundane's character HD, instead of the intended item spell level

Spell books

  • Fixed an issue that caused consumable spell books to lose their UMD properties when stored in a bookshelf

-dispel

  • Added Protection from Spells to the list of spells that you can individually remove. -dispel protectionfromspells or -dispel pfs

From Ice and KenC

Weapon Hex Fixes

  • Harbingers with Knight of Dragon Down will now correctly add Magic damage instead of divine damage to their weapons when using the Weapon Hex
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Re: Arelith Updates!

Post by ActionReplay »

Live now,

Changes how ship sail ranks work in battle. Now a ship gain +1 AB and +1 AC for every 5 points of sail score you have above the enemy ship you are targeting, or that is targeting you. This will cap at +5 bonus.

This means a 95 sail score ship will have +5ab and +5ac against both a 10 sail score ship and a 65 sail score ship.

A 10 sail score ship and a 65 sail score ship, will have +0 ab and +0 ac against a 95 sail score ship.

Shallow Water will give Speed Bonus for Sloops (+4) and Brigs (+2).

Flagships have their crew requirement reduced to 5.

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