Before getting into the meat of this post, this is my experience, and you are of course allowed to have a separate experience from me. Some of this is not an objective measure of "what it is like to play a slave character on Arelith"; some of it can be attributed to my character's personality, what I enjoy playing Arelith for, bad luck, a skill issue (both RP and mechanics-wise), and so on. Also, this post is long.
I had a slave character, Atletl, who sat in my vault for several years, and I only recently got back to levelling her. I never intended for this to be a long-term character, but I had a fairly good idea of themes I wanted to write and a direction I could go for her narrative. Most of all I wanted to explore playing a slave character and how the experience held up. Having played in the Underdark a lot, I found slaves run the gamut from very new roleplayers, people who were clearly trying to play a concubine, and evil elves who speedrun the slave clamper. I hadn't heard great things about the experience from my friends who had played slaves, but I thought it would be worth it to try for myself, because I figured I could just roll if anything went too wrong.
That sounds like a great lead-in to say "everything went horribly wrong", but it didn't. But, my time as a slave was not very fun, and I'd like to discuss in this post why it was not fun, and unfun elements which I felt were encouraged by culture and mechanics.
Roleplaying as a Wal-Mart Cashier
I like, and do not mind, encountering dark themes in fiction. A lot of Andunor's set dressing is meant to try and immerse a player in a grimy, criminal city filled to the brim with the boogeymen from children's nightmares. I'd make an educated guess that, given the flavour around the slave pits (how it reeks of desperation and sweat, etc), being a slave on Arelith is meant to feel harrowing. You are meant to have something of a "bad time", but it's similar to the "bad time" you sign up for when playing a horror game -- a form of catharsis, experiencing the shadow-on-the-wall of negative emotions. Of course, it's hard to have a truly harrowing experience on what is ostensibly a server suited for teenagers and adults, but that's a byproduct of having to cultivate an experience that is more universally palatable.
More to the point, I never really felt this "negative catharsis" when playing a slave, except when I got to discuss Atletl's backstory and explore her personality while roleplaying. Actually being a slave on Arelith wasn't "harrowing", it was just annoying. Most of the "oppression" RP I got was pretty minor, to the point that I felt more like a put-upon clerk or service worker -- like a Wal-Mart cashier. Getting called "slave" while having an otherwise completely businesslike interaction, having characters breach personal space (in-character personal space) in an "I'm not touching you" manner, receiving playground insults, and so on.
None of this is anything that breaks rules, and I'm aware it's what I signed up for -- it's just something that's annoying, rather than interesting to roleplay. Ultimately, I wasn't getting anything out of the experience that I couldn't get by playing, say, a male drow.
Bearing the Burden of Someone's Experience
For the majority of Atletl's lifespan as a character, I was owned by Roland DeFleur and hung out primarily with House de Laveau. I have zero complaints in that regard, and nothing but positive things to say about the roleplay I saw from Roland, Seraphine, Xalyth, Rezzen, and others. When Roland wanted me to shine Seraphine's boots, or he told me he expected me to repair my cloak (I was using the frayed cloak model), it felt more like a cool challenge than the "lol stinky slave" backtalk I got elsewhere. It spoke to not only Roland's character, but it fostered the feeling of being immersed. Of course he didn't want me slouching around in a torn cloak, I'm a slave/indentured servant of a noble house! I felt like I really had something to strive for, in regards to my presentation. Little things like that create good atmosphere for me.
I liked the RP so much that I was kinda sad whenever I couldn't randomly come across the top-rankers of the house and update them on my progress. At one point, Roland sent me a tell saying that he hoped I wasn't bored with the RP. It got me thinking; I was bored. But it wasn't his fault at all! RPing with my owner was the most fun I'd had, but I didn't really want to butt my way into all of their RP because I felt like they were the only ones who were considering my experience as a player.
Which leads me to the thesis of this part. When you're a slave, your master is heavily encouraged to be your primary RP link. This puts a lot of pressure on a single person to curate your experience. It wasn't something that I wanted to impose upon these players, because they had other RP stuff that they wanted to do. Of course, there were times where it might have been totally okay for me to butt in and seek them out. But the problem remains that, as my owners, they were expected to interact with me the most, and they bore the burden of my experience.
Sub-section: Who Was I Interacting With?
I've already mentioned that interacting with non-slave Andunor amounted to being treated like a Wal-Mart cashier, so you might be asking why I didn't try engaging with other slaves, or the surface.
My character was a Bel-worshipping infernalist who wanted to stack Amnian bodies as a tool to get into Bel's favour more. This ruled out good-aligned chainbreaking RP, although I did get some cool interactions about chainbreaking with Velasco and Ryana Durante -- shoutout!
There weren't a lot of slaves on at my hours while I played Atletl. The most active ones tended to make me a bit uncomfortable (scantily-clad women, etc.) or were just new to roleplay so they mostly played Arelith like an MMO.
As I mentioned in the first paragraph of this post, part of this could be attributed to a skill issue or getting burned out quickly. I have no doubt that I could have had more RP if I really nudged my way into some spaces, but being treated like a prop (and having a character who was a bit of an asocial jerk anyway) primed me for not really wanting to engage with the rest of Andunor as a slave.
Drudgery and Number-Grinding
I don't think it's especially controversial to say that Arelith mechanics (and NWN in general) can become a grindfest. I don't want my game experience to be frictionless, of course, but from resource-gathering, to levelling, to even crafting, it can become a slog.
Which leads me to another part of the reason I wanted to make a slave -- to figure out how the chainbreaking/freeing-yourself-from-slavery quest worked. I did find it out, but I learned the hard way that it was basically drudgery.
To give it a very detail-light rundown, you have to go on a quest talking to various NPCs and following vague clues to collect a bunch of items and hand them to an NPC. Once you've collected enough items (and you have to collect a lot), you'll be hinted towards another NPC that will take off your collar. After about the fifth round of collecting certain items and bringing them back to an NPC, I was dragging my feet in a big way. The excitement of discovering this secret questline was cool, but the prospect of having to circlegrind a fetch quest became boring so quickly that it made me want to roll even faster.
I get that it shouldn't be "easy" for someone to remove their slave collar. I also don't really have any suggestions for how the quest should be reworked, so it feels disingenuous to critique it. But it's still something I don't want to spend my time on as a player, and it was ultimately the nail in the coffin of choosing to roll Atletl a little earlier than I anticipated.
If you're a slave looking to free yourself, it's hard to tell which path feels grindier. You could rack up millions of gold and hope your master wants to free you (probably the preferred option for an evil-aligned slave), or go on a long fetch-quest with the implied goal being that you stay on the surface and integrate into polite society. Again, it's not that freeing a slave shouldn't be difficult or expensive, it's only something where the process of doing it feels unrewarding and more like a timesink than an interactive roleplay game.
Speaking of timesinks, another painful part to the grindy nature of being a slave is learning Undercommon. Let's be honest for a second, does anyone actually like the process of learning languages? Stand in a room, wait for people to talk in coloured text at you, number go up. I would go so far as to say the bonus languages of Loremaster are the second-biggest reason why it's such a popular dip, even over the convenience of UMD and Lore. It's another element that I can only assume was to create immersion and negative catharsis, but it just ends up being tedious.
In Conclusion
Like I've said in the first part of this post, this was ultimately my experience and my preferences. But it is something that I would tell to someone who was interested in making a slave character, because at the end of the day I wouldn't recommend playing a slave. If a person wanted to engage in harrowing oppression RP in the Underdark, they might be better off making an indentured servant to another character without the (Slave) tag.
If someone forced me at gunpoint to name a way I thought the system could be made better, I'd honestly advocate for throwing the baby out with the bathwater, maybe just sticking to the prisoner system as a way to keep/call captives. But a lot of what I've talked about in this post is also a deeply-ingrained culture thing that can't be fixed with a few minor mechanical changes.
And I don't really blame anyone for doing the things I mentioned finding annoying, either. At the end of the day, nobody tried to do anything creepy to me, which I'm grateful for, and I'm also grateful for House de Laveau taking me in and considering my experience as a player.
you were funny, dante. sorry