Give Defiler longer overheal duration

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Luingar
Posts: 61
Joined: Fri Feb 25, 2022 5:49 am

Give Defiler longer overheal duration

Post by Luingar »

Defiler clerics are meant to function like an offensive, AOE and necromancy focused version of the healer cleric.
However, unlike the healer cleric, they can only gain overhealing by closing into close combat with their enemies. This means their temporary health helps to earn more temporary health. But there's an issue. Unlike the healers, who can simply cast another cure spell to extend their duration, a defiler has no easy way to extend the duration of an overheal, so that it might last to the next battle, from the previous. This is an issue that impacts both their team-play and solo/self-support abilities

It is for this reason that I feel that defiler overhealing should be buffed, specifically and exclusively in duration.

If we redesign the defiler to be a little more longlasting in their ability, they become a more capable vampiric healer, taking the ease of the tail end of one battle to use as an advantage on the beginning of the next. I suggest that the duration should be 1 round per cleric level. This would allow, at higher levels, two or so minutes to get to the next battle. I think this duration is already more than earned by the risk involved in obtaining the overhealing in the first place, and the difficulty in getting enough to heal the party at large, but obviously balance tweaking may be required

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Aren
Posts: 722
Joined: Fri Jul 07, 2017 10:27 pm
Location: GMT+1

Re: Give Defiler longer overheal duration

Post by Aren »

Regenerate extends the overheal every time it ticks. The mechanic you are suggesting is already part of the kit, albeit locked behind access to 7th level spells.

".. the other number that isn't 18." - Jack Oat
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