I don’t know whose idea it was to disable fating demons, but it is beyond upsetting. I went into epic wizardry purely for RP reasons, and the ability to summon demons that persist in random places is no longer there. I used to leave them in conjuration rooms, various quarters, and just random places, giving people more opportunities to roleplay, but now I just have one more useless surge added to the stockpile. I can now only summon a useless rock, but not a demon as an epic wizard - such a fun killer.
For those who say it is still possible: I am not going to surge for it fully randomly, waiting half an hour for a bunch of negative effects to pass, because it was deemed too unbalanced, while a bunch of low-level, inexperienced characters still can do it in the middle of Skal anyway.
Also, half the other surges seem to vanish now when they clearly should work, for example, the spell resistance, invisibility, etc., when I target self with haste - this is very frustrating every time too. I cannot ward with any additional effects essentially, unless I make a conscious effort. I can only summon a random volcano or a lightning storm and confuse everyone. Where is the upside in this?
Ultimately, having a monolithic elemental on Skal was the only surge worth having while doing writs as a wild mage, but it seems to have been silently disabled for lower-levels characters, since I could not summon one on my last character no matter how much I tried. They literally cannot benefit from anything else, because wards last only a few seconds, while other effects may also kill the entire group.
P.S. I wrote this as a wild mage enthusiast, who has had nearly ten wizard characters in all possible combinations. Nerfing surges is killing the fun even for me at this point.